Andy, chaotic female gigantic Doom Marine ----- |.@.. |@..| +.... |...| ----- [Andy the Mars Marine] St14 Dx9 Co15 In4 Wi4 Ch4 MarGigFemCha Dlvl:1 $0 HP20(20) Pw2(2) AC0 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female gigantic Doom Marine. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 10% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: body spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17365 Monster spawn increase reached its maximum at turn 62289 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2471616 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: loud warp patch (freq bonus 42) The monster species that spawned more often: tightrope garden (freq bonus 36) The monster species that spawned more often: dark force patch (freq bonus 12) The monster species that spawned more often: greater air elemental (freq bonus 18) The monster species that spawned more often: blue laser (freq bonus 42) The monster species that spawned more often: lion (freq bonus 5) The monster species that spawned more often: orange stalk (freq bonus 24) The monster species that spawned more often: jumping school kraken (freq bonus 14) The monster species that spawned more often: Lurtz, Uruk Captain of the White Hand (freq bonus 16) The monster species that spawned more often: whiny Mary-Sue (freq bonus 48) The monster species that spawned more often: sickness trove (freq bonus 216) The monster species that spawned more often: clinging blob (freq bonus 15) The monster species that spawned more often: domestic ogre (freq bonus 15) The monster species that spawned more often: box jellyfish (freq bonus 18) The monster species that spawned more often: Genjuro (freq bonus 12) The monster species that spawned more often: giant koala (freq bonus 48) The monster species that spawned more often: voracious kraken (freq bonus 32) The monster species that spawned more often: Mahadeva (freq bonus 24) The monster species that spawned more often: blue-green stalk (freq bonus 10) The monster species that spawned more often: bramble hulk (freq bonus 5) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 6) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: maid The monster species that never randomly spawned: blood brothers The monster species that never randomly spawned: six of hearts The monster species that never randomly spawned: predator nethercat The monster species that never randomly spawned: gnomish master thief The monster species that never randomly spawned: claustrophobia vortex The monster species that never randomly spawned: zeta metroid The monster species that never randomly spawned: drone mold The monster species that never randomly spawned: Xixot The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 29) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 5) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 15) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 2) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 11) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 10) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 17) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 10) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 66) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 3) Next attribute increase check would have come at turn 1916 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having drain resistance (0) You were prevented from having numbopathy (0) You hungered rapidly You had infravision You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Cyberdemon MkIII Deluxe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (586) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (nonexistant gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (deformed helmet) Scrolls scroll of healing (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of mana (OM) scroll of phase door (SECTUM SEMPRA) scroll of standard id (IDE BY 0) scroll of cure (ANDOVA BEGARIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Doom Marine... You and Lieutenant Surge escaped from the dungeon with 38 points,