Andy, neutral female snakey Pokemon | |. --- .| |...@r..| --------- [Andy the CROC] St17 Dx14 Co10 In8 Wi10 Ch7 PokSnaFemNeu Dlvl:1 $0 HP21(21) Pw6(6) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female snakey Pokemon. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: stealth Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 92% Potion drop chance was reduced to 60% The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: crossbow (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50895 Monster spawn increase reached its maximum at turn 74821 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 433030 The monster class that cannot be genocided was nemese The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: panotty (freq bonus 36) The monster species that spawned more often: ghoul king (freq bonus 12) The monster species that spawned more often: rubber chicken (freq bonus 20) The monster species that spawned more often: thunder caller (freq bonus 8) The monster species that spawned more often: negro ganger (freq bonus 20) The monster species that spawned more often: night lizard (freq bonus 8) The monster species that spawned more often: walking cadaver (freq bonus 8) The monster species that spawned more often: Emmelie's sneaker (freq bonus 2) The monster species that spawned more often: death lich (freq bonus 16) The monster species that spawned more often: grey beetle (freq bonus 8) The monster species that spawned more often: pesach sephirah (freq bonus 27) The monster species that spawned more often: Cthulhu (freq bonus 5) The monster species that spawned more often: unidentified raven (freq bonus 18) The monster species that spawned more often: confusion elemental (freq bonus 16) The monster species that spawned more often: brown warp patch (freq bonus 20) The monster species that spawned more often: abra (freq bonus 3) The monster species that spawned more often: supreme orc warlord (freq bonus 4) The monster species that spawned more often: apocalypse (freq bonus 24) The monster species that spawned more often: translucent mushroom (freq bonus 3) The monster species that spawned more often: blue mushroom patch (freq bonus 8) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 9) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster species that never randomly spawned: great stone dragon The monster species that never randomly spawned: mythical dawn agent The monster species that never randomly spawned: street thug The monster species that never randomly spawned: priest mummy The monster species that never randomly spawned: richest man of the world The monster species that never randomly spawned: rafflesia The monster species that never randomly spawned: overslept troll The monster species that never randomly spawned: clock patch The monster species that never randomly spawned: hunger vortex The monster species that never randomly spawned: cackling spirit The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 33) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 21) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 20) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 7) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 14) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 5) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 3) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 5) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 3) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 5) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 25) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 28) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 2) Next attribute increase check would have come at turn 568 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were disintegration-resistant You were poison resistant You were prevented from having slow digestion (0) You were prevented from having mana regeneration (0) You had infravision You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was Dr. Oujide The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (242) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HITTING EVEN USED HAT MELO) scroll of mana (WEAK STUNT IS MORE POWER) scroll of phase door (ELF FIND HONEY SOMEWHERE) scroll of standard id (BREAKPOINT) scroll of cure (ATTACK BY SOUND WORD LEARN MESSED CAN DO) Wands wand of enlightenment (rosewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Pokemon... Youescaped from the dungeon with 0 points,