Andy, neutral male bat Archeologist -------- |....... |...d..| |...@..+ |......| -.------ [Andy the Digger] St14 Dx11 Co5 In11 Wi8 Ch8 ArcBatMalNeu Dlvl:1 $0 HP24(24) Pw11(11) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male bat Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 83% chance Wand drop chance was reduced to 86% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 68% Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: two-handed sword (turn 95) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23297 Monster spawn increase reached its maximum at turn 53898 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 579328 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: piece of food (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 8) The monster species that spawned more often: insurmountable stalk (freq bonus 4) The monster species that spawned more often: Archon (freq bonus 24) The monster species that spawned more often: petty velociraptor (freq bonus 36) The monster species that spawned more often: boxer trove (freq bonus 9) The monster species that spawned more often: psychic elemental (freq bonus 6) The monster species that spawned more often: sputa-flowing woman (freq bonus 14) The monster species that spawned more often: underground bird (freq bonus 4) The monster species that spawned more often: tree colony (freq bonus 8) The monster species that spawned more often: brass monkey golem (freq bonus 2) The monster species that spawned more often: bright blue patch (freq bonus 24) The monster species that spawned more often: Undead Katcher (freq bonus 18) The monster species that spawned more often: clock stalk (freq bonus 8) The monster species that spawned more often: noisy turret (freq bonus 10) The monster species that spawned more often: alarm light (freq bonus 12) The monster species that spawned more often: neau rubber (freq bonus 2) The monster species that spawned more often: siena sentai (freq bonus 4) The monster species that spawned more often: jelly (freq bonus 9) The monster species that spawned more often: zeta metroid (freq bonus 18) The monster species that spawned more often: ferrous force fungus (freq bonus 4) The monster species that spawned more often: hole patch (freq bonus 3) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 3) The monster species that never randomly spawned: actual trap vortex The monster species that never randomly spawned: wereghost The monster species that never randomly spawned: black vulture The monster species that never randomly spawned: printer daemon The monster species that never randomly spawned: Holy Planetar The monster species that never randomly spawned: Roxy Greta The monster species that never randomly spawned: bronze dragon The monster species that never randomly spawned: Friederike's soft dancing shoe The monster species that never randomly spawned: Anastasia the Sweet Blonde The monster species that never randomly spawned: cannon golem The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 13) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 14) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 13) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 63) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 3) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 16) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 1) Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were level-drain resistant You were resistant to fear You were prevented from having stealth (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining You could fly You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (322) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of enchant weapon (THERE IS NO SPOON) scroll of proof armor (BLUE SCREEN OF DEATH) scroll of healing (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of mana (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of phase door (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of standard id (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of cure (LOREM IPSUM) Spellbooks spellbook of detect monsters (preserved) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Archeologist... Youescaped from the dungeon with 0 points,