Andy, chaotic female suxxor Murderer --------- ...@r...| |.......| +.......+ |.......| ---.----- [Andy the Knife Killer] St8 Dx11 Co9 In16 Wi9 Ch9 MurSuxFemCha Dlvl:1 $0 HP18(18) Pw9(9) AC-13 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female suxxor Murderer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 52% Amulet drop chance was reduced to 89% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: healing spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9411 Monster spawn increase reached its maximum at turn 60379 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2379320 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: wraith (freq bonus 3) The monster species that spawned more often: Ruea's noble sandal (freq bonus 15) The monster species that spawned more often: evil orb (freq bonus 5) The monster species that spawned more often: landmine (freq bonus 5) The monster species that spawned more often: weak crow (freq bonus 15) The monster species that spawned more often: ancient biblical dragon (freq bonus 10) The monster species that spawned more often: worm that walks (freq bonus 48) The monster species that spawned more often: flame archer (freq bonus 16) The monster species that spawned more often: fuckit (freq bonus 42) The monster species that spawned more often: wereairelemental (freq bonus 8) The monster species that spawned more often: knight of the forgetting (freq bonus 20) The monster species that spawned more often: Team Fortress pyro (freq bonus 8) The monster species that spawned more often: manticore (freq bonus 9) The monster species that spawned more often: rabid rat (freq bonus 10) The monster species that spawned more often: Holy Planetar (freq bonus 24) The monster species that spawned more often: abnormal warp fungus (freq bonus 24) The monster species that spawned more often: dense ice vortex (freq bonus 7) The monster species that spawned more often: old evil dragon (freq bonus 30) The monster species that spawned more often: Dora's sneaker (freq bonus 24) The monster species that spawned more often: wooden growth (freq bonus 12) The monster species that spawned more often: coins of precious gold (freq bonus 30) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster species that never randomly spawned: phase cat The monster species that never randomly spawned: volcanic cattle The monster species that never randomly spawned: giant gem trove The monster species that never randomly spawned: eloi The monster species that never randomly spawned: irresistible force patch The monster species that never randomly spawned: gym leader The monster species that never randomly spawned: adventurer gnome The monster species that never randomly spawned: light gold The monster species that never randomly spawned: Securitron MkII The monster species that never randomly spawned: earth devil The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 22) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 80) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 10) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 7) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 15) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 62) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 4) Next attribute increase check would have come at turn 549 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Everything displayed in various shades of grey. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You were prevented from having clairvoyance (0) You were prevented from having numbopathy (0) You were aware of the presence of poisonous monsters You had 550 points of nutrition remaining You aggravated monsters You had fixed abilities You were extremely unlucky (-13) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (102) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 85% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (racecar) Armor helm of thirst (crazy helmet) undroppable gloves (concrete gloves) cloak of luck negation (brown burnoose) boots of weakness (erotic boots) Scrolls scroll of flood (PHOL ENDE WODAN) scroll of lava (TRY HARD) scroll of growth (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of barrhing (NOISY STUNT NO EFFECTIVE) scroll of lockout (USED IT FALLED BUT ELF HEAL NEXT) scroll of healing (ROT THIRTEEN EBG GUVEGRRA) scroll of mana (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of phase door (DAIYEN FOOELS) scroll of standard id (IDNUM AIROLG TISNART CIS) scroll of cure (YOU AND YOUR FRIENDS ARE DEAD) Spellbooks spellbook of darkness (red) spellbook of aggravate monster (colorglad) spellbook of stun self (ochre) Potions potion of urine (freezing) Rings ring of sustain ability (milled) ring of gain intelligence (fighters guild) Wands wand of remove resistance (monoclinic) wand of amnesia (inka) wand of starvation (lavender) Tools tin whistle (whistle) mirror (looking glass) Gems shades of grey stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Murderer... You and the sewer rat escaped from the dungeon with 154 points,