Andy, chaotic male dunadan Elementalist ------------ |........@.# |.......o...| ............. |...x.......| -------.....| |...#.| |... .| ---+--- [Andy the Fire Fingers] St6 Dx17 Co10 In8 Wi10 Ch5 ElmDunMalCha Dlvl:1 $1 HP14(14) Pw27(27) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male dunadan Elementalist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: healing spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42291 Monster spawn increase reached its maximum at turn 91361 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 159948 The monster class that cannot be genocided was elemental The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: warrior (freq bonus 9) The monster species that spawned more often: Watcher in the Water (freq bonus 6) The monster species that spawned more often: suicide dwarf (freq bonus 16) The monster species that spawned more often: desert growth (freq bonus 4) The monster species that spawned more often: master mind flayer (freq bonus 8) The monster species that spawned more often: blood wing (freq bonus 16) The monster species that spawned more often: burly woman (freq bonus 15) The monster species that spawned more often: high mushroom (freq bonus 40) The monster species that spawned more often: pupurin (freq bonus 12) The monster species that spawned more often: Maurah (freq bonus 8) The monster species that spawned more often: giant chameleon (freq bonus 6) The monster species that spawned more often: Nadja's thick boot (freq bonus 42) The monster species that spawned more often: forgotten soul (freq bonus 32) The monster species that spawned more often: moldy defiler (freq bonus 12) The monster species that spawned more often: concrete sentai (freq bonus 4) The monster species that spawned more often: radiant spirit (freq bonus 15) The monster species that spawned more often: spectator (freq bonus 10) The monster species that spawned more often: freshwater girl (freq bonus 16) The monster species that spawned more often: vulnerability turret (freq bonus 10) The monster species that spawned more often: xof (freq bonus 30) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 10) The monster species that never randomly spawned: snow impacter The monster species that never randomly spawned: aggravating wallwalker The monster species that never randomly spawned: desert colony The monster species that never randomly spawned: returned potato The monster species that never randomly spawned: unreal force fungus The monster species that never randomly spawned: undead necromancer The monster species that never randomly spawned: hare The monster species that never randomly spawned: !Он The monster species that never randomly spawned: mediator The monster species that never randomly spawned: centaur boss The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 183) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 10) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 22) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 2) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 7) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 97) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 4) Next attribute increase check would have come at turn 1544 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were prevented from having acid resistance (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (1091) You survived Spells known in the end Name Level Category Fail Memory a - water bolt 1 elemental 0% 50% b - air current 1 elemental 0% 50% c - battering ram 5 elemental 95% 200% d - lockout 7 elemental 99% 300% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (orange robe) Scrolls scroll of taming (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of healing (GNIK SISI VLE) scroll of mana (POKEMON GO KILLS PEOPLE) scroll of phase door (VIRUS INFECTION DETECTED) scroll of standard id (ELF GRANDFATHER RESEARCH LAB) scroll of cure (PIETEIKUMU KLUDA) Spellbooks spellbook of water bolt (mistranslated) spellbook of air current (polished) spellbook of battering ram (disrupted) spellbook of lockout (salted) Potions potion of stunning (bubbly) potion of sleeping (topaz) Wands wand of lightning (avocadowood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Elementalist... Youescaped from the dungeon with 1 point,