Andy, chaotic male skillor Justice Keeper ------- ......| ----------- |%....|#### ##|.........| |.(...hT@,# -----,-........^| ---+---##^) ))).|,|.........| ### ))).|,|.........| ).-,-----+-|--- ---## ##,#,`# #,,##,# --[---.----- |..........| |..........| |...`.<....+ ------------ [Andy the Sonicblastman] St18 Dx10 Co14 In9 Wi11 Ch15 JusSkiMalCha Dlvl:2 $15 HP-5(27) Pw17(17) AC-1 Xp3/64 T508 Latest messages The stationary two-headed troll bites you! [-6 -> 15] The stationary two-headed troll bites you! [-4 -> 11] The stationary two-headed troll claws you! [-1 -> 10] The stationary two-headed troll claws you! [-3 -> 7] Your splint mail deflects the stationary two-headed troll's attack. (2x) You hit the stationary two-headed troll! The stationary two-headed troll claws you! [-1 -> 6] The stationary two-headed troll claws you! [-1 -> 5] Warning: HP low! The stationary two-headed troll bites you! [-1 -> 4] Warning: HP low! The stationary two-headed troll bites you! You die... Your inventory Weapons a - a blessed +3 mace (weapon in hand) {12} Armor b - a blessed +3 splint mail (being worn) {160} Comestibles k - an uncursed food ration {1} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Spellbooks m - an uncursed spellbook of dig (0:-2) {1} Wands i - an uncursed wand of undead turning (0:1) {1} j - an uncursed wand of teleportation (0:6) {1} Tools h - a blessed tin whistle called ordinary {1} l - an uncursed stethoscope {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: infravision You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 189 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 74% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 79% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: polearms (turn 7) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29779 Monster spawn increase reached its maximum at turn 70589 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1052240 The monster class that cannot be genocided was dragon The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: clumsy sphere (freq bonus 15) The monster species that spawned more often: golden dragon (freq bonus 18) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 15) The monster species that spawned more often: braad spider (freq bonus 144) The monster species that spawned more often: Uniform Sergeant (freq bonus 21) The monster species that spawned more often: snore warp fungus (freq bonus 28) The monster species that spawned more often: frost bird (freq bonus 14) The monster species that spawned more often: anteater (freq bonus 30) The monster species that spawned more often: camine spider (freq bonus 36) The monster species that spawned more often: green force fungus (freq bonus 10) The monster species that spawned more often: baby evil dragon (freq bonus 28) The monster species that spawned more often: clock warp patch (freq bonus 44) The monster species that spawned more often: blood stone (freq bonus 80) The monster species that spawned more often: glowing fungus (freq bonus 12) The monster species that spawned more often: undead pirate (freq bonus 24) The monster species that spawned more often: smart trapper (freq bonus 32) The monster species that spawned more often: adom horror (freq bonus 18) The monster species that spawned more often: spike spore (freq bonus 24) The monster species that spawned more often: nausea mushroom (freq bonus 36) The monster species that spawned more often: moose (freq bonus 6) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 12) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster species that never randomly spawned: Vampire Kommissioner The monster species that never randomly spawned: unmasked God-Emperor The monster species that never randomly spawned: depowered patch The monster species that never randomly spawned: umber hulk The monster species that never randomly spawned: terrax The monster species that never randomly spawned: Avatar of Roflth The monster species that never randomly spawned: mimic lizard The monster species that never randomly spawned: great sky dragon The monster species that never randomly spawned: Shy Laura The monster species that never randomly spawned: vicious swan The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 64) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 4) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 15) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 9) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 10) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 5) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 80) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 2) Next attribute increase check would have come at turn 628 Strength training was 0 Dexterity training was 10 Wisdom training was 0 Constitution training was 13 You were prevented from having infravision (0) You were prevented from having double attacks (0) You recognized peaceful creatures You had 992 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Chaotic Evil The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 99% Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Scrolls scroll of healing (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of mana (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of phase door (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of standard id (HALLS OF MANDOS) scroll of cure (KLAATU BARADA NIKTO) Spellbooks spellbook of dig (glowing) Wands wand of undead turning (subsurface) wand of teleportation (celestial) Tools tin whistle called ordinary (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal (3 created) 2 pack jackals 2 thick jackals 0 ego gas spores (1 created) 0 hobbit gentlemen (1 created) a wimp a goblin (2 created) 0 group goblins (1 created) 0 evasive sewer rats (2 created) a wild rabbit a grid bug 0 baby evil dragons (1 created) a lichen (2 created) 0 moulds (1 created) a sub-gnome a mini jabberwock 0 flying trolls (1 created) 0 evasive trolls (1 created) 0 stationary two-headed trolls (1 created) a grid xorn 0 monkeys (1 created) 0 orc zombies (1 created) 0 karakasas (1 created) 0 sensers (1 created) 0 shopkeepers (1 created) a newt a twen 0 disintegration troves (1 created) an energy trove 36 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 16 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (37 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Justice Keeper... You died in The Dungeons of Doom on dungeon level 2 with 320 points, and 15 pieces of gold, after 508 moves. Killer: a monster (stationary two-headed troll) You were level 3 with a maximum of 27 hit points when you died. You reached the 19th place on the top 10000 list. No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 2 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 3 17008 Andy-Kur-Din-Mal-Law died in The Dungeons of Doom on level 16 [max 39]. Killed by a monster (yeoman). - [97] 17 374 Andy-Mah-Vee-Mal-Law quit in The Dungeons of Doom on level 2 [max 3]. 44 [44] 18 346 Andy-Mon-Vee-Fem-Cha quit in The Dungeons of Doom on level 2. 32 [33] *19 320 Andy-Jus-Ski-Mal-Cha died in The Dungeons of Doom on * level 2. Killed by a monster (stationary two-headed troll). - [27] 20 280 Andy-Kur-Nul-Mal-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [25] 21 261 Andy-Unt-Faw-Fem-Neu quit in The Dungeons of Doom on level 2. 34 [34]