Andy, chaotic female hemi-doppelganger Kurwa ####--------- -------- ------- ####,,,-.......| |.....{|#-----.....| #,,,,##|.......| |......|,........<.| #,#### |.......| .......|,|.........| #,# ------.-- |.......,|.........| ---- --------,# #,,# ------|-#|.....----- `.` `.````.|,# -----.-### #,,,,,# ------- | ``````$I.|,# |.....-,,## #,##### |``.``.```@I-,# |.....|#,,---.--------- -------------## |.....|##,|...`....(..| |.....| #,............| |.....| ##|...........| |.....| ------------- ------- [Andy the Cheap Sex Slave] St8 Dx10 Co10 In6 Wi7 Ch14 KurHemFemCha Dlvl:2 $27 HP-12(15) Pw14(14) AC-10 Xp1/8 T284 Latest messages —ç“/JPÀÂMÚ ÎÛ Î]¦ëÚ÷iDb‘üŸx±» “”ê¤EÎBh0µŠ?#ía'ØBbÐ ÑbÑÌI[Gv The door resists! (2x) The door opens. =éÛ Šp¸™0_ô5ÆNÿ›V]ÈÉx– There is a wall in the way! "Hello, Andy! Welcome to Niskal's one-stop mining shop!" You feel an unseen monster! (3x) R#ôVøýòéåe÷†•ºP1k ” You feel an unseen monster! You see here a statue of a firefly {1}. ¡J#I^f¸KáÕžÓdÝ·¼-‚@Õ) Wait! There's something there you can't see! It gets angry! W ôp"r You are almost hit by a shotgun shell. You hear a flinging sound. You are hit by a shotgun shell! You die... Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a cursed +0 eerie cloak (being worn) {4} d - a cursed +0 momhat (being worn) {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed +0 pair of red spell heels (being worn) {8} w - an uncursed +2 pair of water walking boots {8} Scrolls h - an uncursed scroll of destroy armor {1} i - an uncursed scroll of taming {1} j - an uncursed scroll of trap detection {1} k - an uncursed scroll of boss companion {1} l - an uncursed scroll of relocation {1} m - 5 uncursed scrolls of repair item {5} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Spellbooks v - an uncursed spellbook of cure hallucination (0:1) {1} Gems n - a cursed +10 fleece stone o - a cursed +10 speedbug stone p - a cursed +10 covetous stone Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: detect monsters You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 39 Wand identification only worked 3 times out of 22 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 96% chance Ring drop chance was reduced to 85% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: body spells (turn 12) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 26951 Monster spawn increase reached its maximum at turn 59558 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 232791 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: great golden dragon (freq bonus 16) The monster species that spawned more often: gray jelly (freq bonus 48) The monster species that spawned more often: cheetah man (freq bonus 16) The monster species that spawned more often: golden growth (freq bonus 6) The monster species that spawned more often: ultramarine mold (freq bonus 6) The monster species that spawned more often: big boo (freq bonus 8) The monster species that spawned more often: bog creature (freq bonus 8) The monster species that spawned more often: starwars fighter (freq bonus 36) The monster species that spawned more often: hovering fish (freq bonus 64) The monster species that spawned more often: evasive enclave stormtrooper (freq bonus 8) The monster species that spawned more often: toxic warp patch (freq bonus 15) The monster species that spawned more often: fire eel (freq bonus 6) The monster species that spawned more often: prime cursed lizard (freq bonus 9) The monster species that spawned more often: storm caster (freq bonus 12) The monster species that spawned more often: nature lady (freq bonus 36) The monster species that spawned more often: albino growth (freq bonus 4) The monster species that spawned more often: dark figure (freq bonus 8) The monster species that spawned more often: Almuth (freq bonus 36) The monster species that spawned more often: mazewalker (freq bonus 12) The monster species that spawned more often: great evil dragon (freq bonus 16) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 5) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster species that never randomly spawned: pesky devilfish The monster species that never randomly spawned: porter sue fungus The monster species that never randomly spawned: Humanoid Angel The monster species that never randomly spawned: Succubus Kommissioner The monster species that never randomly spawned: giant pygmy The monster species that never randomly spawned: young adult psychic dragon The monster species that never randomly spawned: poison colony lichen The monster species that never randomly spawned: sky drake The monster species that never randomly spawned: mini gremlin The monster species that never randomly spawned: whirlwind weasel The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 51) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 33) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 8) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 5) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 5) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 81) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Next attribute increase check would have come at turn 3592 Strength training was 8 Dexterity training was 2 Wisdom training was 22 Constitution training was 11 You had the speed bug. (0) You had the following problem: Everything displayed in various shades of grey. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You had the following problem: Dungeon regrowth is excessively fast. (0) You were prevented from having detect monsters (0) You were prevented from having double attacks (0) Your chance to block was 0% You had 1212 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor eerie cloak (soft cloak) momhat (steel helmet) scaler mittens (slippery gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (korean sandals) water walking boots (heap of shit boots) Scrolls scroll of destroy armor (IRC CHANNEL SLASHEMEXTENDED) scroll of taming (SEVEN MINUS) scroll of trap detection (MORAL RISE WHEN BURN) scroll of boss companion (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of relocation (DUAM XNAHT) scroll of repair item (CHTO VY KHOTITE DOSTICH) scroll of healing (CLONE MONSTER) scroll of mana (NEJZINITE EBAD NADVOR E LADNO) scroll of phase door (EIRIS SAZUN IDISI) scroll of standard id (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of cure (M7M6YU) Spellbooks spellbook of cure hallucination (gained) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (2 created) 0 racoon dogs (1 created) a leprechaun 0 drains rats (1 created) a hole spider 0 crawling worm masses (1 created) 0 green growths (1 created) a sub-gnome a kobold zombie 0 human adventurers (1 created) 0 shopkeepers (1 created) a newt (2 created) Jennifer (0 times) 15 creatures born. 5 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (24 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (26 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (22 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Kurwa... You died in The Dungeons of Doom on dungeon level 2 with 82 points, and 0 pieces of gold, after 284 moves. Killer: a shotgun shell You were level 1 with a maximum of 15 hit points when you died. You reached the 29th place on the top 10000 list. No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 2 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 3 17008 Andy-Kur-Din-Mal-Law died in The Dungeons of Doom on level 16 [max 39]. Killed by a monster (yeoman). - [97] 27 138 Andy-Mid-Dry-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (arrow turret). - [17] 28 111 Andy-Pro-Mai-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (long roper). - [23] *29 82 Andy-Kur-Hem-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [15] 30 66 Andy-Kur-Yok-Mal-Cha escaped the dungeon [max level 1]. 23 [23] 31 63 Andy-Jed-Scu-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25]