Andy, neutral female human Binder ------------ |....F.....--- |............+ |d...........| |.@..........| |............| |............| ---........--- -.------- [Andy the Exile] St15 Dx11 Co16 In12 Wi8 Ch13 BinHumFemNeu Dlvl:1 $0 HP13(13) Pw6(6) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female human Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: numbopathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 159 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 98% Wand drop chance was reduced to 82% Potion drop chance was reduced to 90% Monster death drops spawned with only 87% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: martial arts (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14495 Monster spawn increase reached its maximum at turn 37669 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1282860 The monster class that cannot be genocided was snake The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: iron slime (freq bonus 12) The monster species that spawned more often: petty kalashnikov wall (freq bonus 6) The monster species that spawned more often: corroded turret (freq bonus 7) The monster species that spawned more often: gravitator (freq bonus 3) The monster species that spawned more often: rocking-horse-fly (freq bonus 6) The monster species that spawned more often: Cherub (freq bonus 8) The monster species that spawned more often: umbral hulk (freq bonus 9) The monster species that spawned more often: mega goblin (freq bonus 10) The monster species that spawned more often: wizard turret (freq bonus 20) The monster species that spawned more often: super bottle (freq bonus 10) The monster species that spawned more often: weir (freq bonus 10) The monster species that spawned more often: truant girl (freq bonus 3) The monster species that spawned more often: giant red mouse (freq bonus 12) The monster species that spawned more often: stygian hag (freq bonus 16) The monster species that spawned more often: chaos knight (freq bonus 8) The monster species that spawned more often: scarab beetle (freq bonus 12) The monster species that spawned more often: dino of the destruction (freq bonus 64) The monster species that spawned more often: animated combat stiletto (freq bonus 24) The monster species that spawned more often: jungle phalanx (freq bonus 12) The monster species that spawned more often: electric gel (freq bonus 18) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 3) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster species that never randomly spawned: void warp patch The monster species that never randomly spawned: groper The monster species that never randomly spawned: death metal drummer The monster species that never randomly spawned: giant silver frog The monster species that never randomly spawned: winter wolf cub The monster species that never randomly spawned: Axus The monster species that never randomly spawned: abra The monster species that never randomly spawned: terrible garbage houses The monster species that never randomly spawned: nausea patch The monster species that never randomly spawned: undead psion The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 19) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 36) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 6) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 20) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 50) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 9) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 11) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 13) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 6) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 11) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 70) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 6) Next attribute increase check would have come at turn 464 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was the void The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (135) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (I AM SO FUCKING TIRED) scroll of mana (FIRE IN THE ASS HOLE) scroll of phase door (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of standard id (MAKE ATTACK WHEN BATTLE) scroll of cure (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Binder... Youescaped from the dungeon with 0 points,