Andy, lawful male inka Thalmor ---------- |..r.{...| |..r.....| |....@...| |{..@..... ---------- [Andy the Concordate Agent] St10 Dx17 Co11 In15 Wi16 Ch9 ThaInkMalLaw Dlvl:1 $0 HP18(18) Pw14(14) AC2 Xp1/0 T1 Dim Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male inka Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: peacevision You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 255 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 170 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 59% Amulet drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: scimitar (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50135 Monster spawn increase reached its maximum at turn 82547 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 186802 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: epidote growth (freq bonus 4) The monster species that spawned more often: baby domestic dragon (freq bonus 18) The monster species that spawned more often: fierce kalidah (freq bonus 6) The monster species that spawned more often: peacock (freq bonus 4) The monster species that spawned more often: demon sprite (freq bonus 4) The monster species that spawned more often: Natascha (freq bonus 16) The monster species that spawned more often: epidote warp patch (freq bonus 8) The monster species that spawned more often: mirror mushroom (freq bonus 30) The monster species that spawned more often: radiant mushroom (freq bonus 9) The monster species that spawned more often: greater dimensional portal (freq bonus 9) The monster species that spawned more often: falling turret (freq bonus 6) The monster species that spawned more often: cyan mold (freq bonus 4) The monster species that spawned more often: fetish (freq bonus 10) The monster species that spawned more often: young sky dragon (freq bonus 21) The monster species that spawned more often: Mister Internet (freq bonus 24) The monster species that spawned more often: flame spirit (freq bonus 15) The monster species that spawned more often: group goblin (freq bonus 3) The monster species that spawned more often: female yeoman (freq bonus 7) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 8) The monster species that spawned more often: stalking ogre (freq bonus 3) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster species that never randomly spawned: spike force fungus The monster species that never randomly spawned: poison spinner The monster species that never randomly spawned: freeze trove The monster species that never randomly spawned: svette The monster species that never randomly spawned: insurmountable colony The monster species that never randomly spawned: player mimic The monster species that never randomly spawned: The Eastern Vampire The monster species that never randomly spawned: vampiric patch The monster species that never randomly spawned: solid stalk The monster species that never randomly spawned: axial light The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 31) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 24) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 29) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 70) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 10) Next attribute increase check would have come at turn 510 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were dimmed (0) You were prevented from having magical breathing (0) You saw invisible You recognized peaceful creatures You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (480) You survived Spells known in the end Name Level Category Fail Memory a - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (hydra helmet) * skullcap (crazy helmet) * flack helmet (formula one helmet) * crystal helm (basin helmet) * mining helm stone (gemmed helmet) * field helm (meteoric helmet) * helm of safeguard (resounding helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (racer gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (cast iron boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (FASUN SEEEEP) scroll of mana (XYZZY) scroll of phase door (THX FEMMY) scroll of standard id (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of cure (BELLA RAGAZZA FASCIU) Spellbooks spellbook of nature beam (shivering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Rodney) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Thalmor... Youescaped from the dungeon with 0 points,