Andy, lawful male borg Augurer ---------- |k.......| |........| +@e......| |......... -.---- --- . . . . --- [Andy the College Student] St4 Dx5 Co4 In8 Wi8 Ch12 AugBorMalLaw Dlvl:1 $0 HP10(10) Pw20(20) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male borg Augurer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: magic resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 101 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 45% Musable item generation frequency had a negative bias of 3% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 20% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: healing spells (turn 100) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36851 Monster spawn increase reached its maximum at turn 85012 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 434184 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: manes (freq bonus 6) The monster species that spawned more often: southside hood (freq bonus 16) The monster species that spawned more often: strongest turret (freq bonus 6) The monster species that spawned more often: Mac Moneysac (freq bonus 6) The monster species that spawned more often: swan (freq bonus 6) The monster species that spawned more often: arbitrator (freq bonus 18) The monster species that spawned more often: nethack applord (freq bonus 12) The monster species that spawned more often: deadly ant (freq bonus 4) The monster species that spawned more often: blue-red stalk (freq bonus 8) The monster species that spawned more often: ogre sergeant (freq bonus 3) The monster species that spawned more often: winter wolf cub (freq bonus 3) The monster species that spawned more often: dementia turret (freq bonus 2) The monster species that spawned more often: wereshade (freq bonus 90) The monster species that spawned more often: braad spider (freq bonus 5) The monster species that spawned more often: goblin shaman (freq bonus 8) The monster species that spawned more often: great golden dragon (freq bonus 4) The monster species that spawned more often: sexy lady (freq bonus 12) The monster species that spawned more often: Melanie (freq bonus 6) The monster species that spawned more often: lilac fungus (freq bonus 15) The monster species that spawned more often: fourk nymph (freq bonus 16) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster species that never randomly spawned: ice block The monster species that never randomly spawned: church novice The monster species that never randomly spawned: Howl the Wizard The monster species that never randomly spawned: catoblepas The monster species that never randomly spawned: Warder Katcher The monster species that never randomly spawned: giant spotted jellyfish The monster species that never randomly spawned: moved one The monster species that never randomly spawned: pearduck The monster species that never randomly spawned: resin golem The monster species that never randomly spawned: attacker The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 18) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 19) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 11) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 11) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 32) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 5) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 36) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 63) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 4) Next attribute increase check would have come at turn 2052 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having magic resistance (0) You were prevented from having speed (0) You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You were stealthy You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (380) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Armor robe (red robe) leather gloves (comfortable gloves) Scrolls scroll of healing (GRO STUNT NO EFFECTIVE) scroll of mana (SAVE SOME POWER AFTER BEATTACK) scroll of phase door (FEELING MARKSMAN AMYLEIN) scroll of standard id (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of cure (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) Spellbooks spellbook of knock (grating) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Augurer... Youescaped from the dungeon with 0 points,