Andy, chaotic male veela Medium ###################---------- #######,,,,,,,,,,,,,,%,,,.......... #,,,,,,,-----############|........| #,######|...|###### |......... #,# `-.`.-,,,,,# #-----|---- ##,# ,|...|####,# ##@a,,),# ##,,# |...| #,# #,u###### ######,,# ----- #,------.--- ###,,,,,,# #,-........| #,,,###### ##|........| #,#---------------- |........| ##,#|....<.......... |........| #,,,...............| ---------- ------,,#|..............| |.....,, |............... |....|#, ---------------- |..... ------ [Andy the Pure Boy] St4 Dx3 Co6 In10 Wi16 Ch16 MedVeeMalCha+JD Dlvl:1 $6 HP-8(10) Pw29(29) AC11 Xp1/8 T308 Latest messages You hear some noises. Rastafari misses the wax bee. (2x) The wax bee stings you! [-2 -> 7] You pretend to be friendly to the wax bee. You miss the wax bee. Rastafari misses the wax bee. (2x) The wax bee stings you! [-1 -> 6] Rastafari misses the wax bee. (2x) The wax bee stings you! [-2 -> 4] You're muted! You pretend to be friendly to the wax bee. You miss the wax bee. Rastafari misses the wax bee. Rastafari just misses the wax bee. The wax bee stings you! The wax bee's sting was poisoned! You die... Your inventory Weapons a - an uncursed +1 silver dagger {4} b - a blessed +0 yumi (alternate weapon; not wielded) {12} c - 53 blessed +2 ya (in quiver) {27} d - 32 blessed +0 ya {16} t - an uncursed poisoned +0 orcish dagger (weapon in hand) {4} Armor e - an uncursed +1 robe (being worn) {16} Comestibles h - 4 uncursed bota mochis {4} i - 20 uncursed beans {20} j - 33 uncursed apples {19} k - 33 uncursed oranges {19} u - an uncursed fire trove corpse {0} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:3) {1} r - an uncursed spellbook of teleport away (0:2) {1} s - an uncursed spellbook of clairvoyance (0:4) {1} Potions f - 4 potions of holy water {4} v - an uncursed potion of full healing {1} Wands l - a blessed wand of psybeam (0:3) {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: quad attacks You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 49% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 86% Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: flail (turn 51) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46065 Monster spawn increase reached its maximum at turn 120225 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2687853 The monster class that cannot be genocided was ghost The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: wrinkled stalk (freq bonus 42) The monster species that spawned more often: baby deep dragon (freq bonus 10) The monster species that spawned more often: insane nymph (freq bonus 12) The monster species that spawned more often: platinum colony (freq bonus 12) The monster species that spawned more often: gorilla (freq bonus 18) The monster species that spawned more often: otyugh (freq bonus 12) The monster species that spawned more often: pile of killer coins (freq bonus 44) The monster species that spawned more often: holy fishing rod (freq bonus 15) The monster species that spawned more often: marihuana wolf (freq bonus 18) The monster species that spawned more often: gray ogre (freq bonus 32) The monster species that spawned more often: portuguese champ (freq bonus 9) The monster species that spawned more often: gray dragon (freq bonus 12) The monster species that spawned more often: %s-$$$-NIX (freq bonus 18) The monster species that spawned more often: adult shimmering dragon (freq bonus 42) The monster species that spawned more often: fencer (freq bonus 24) The monster species that spawned more often: Dain II Ironfoot (freq bonus 10) The monster species that spawned more often: fat asshole (freq bonus 6) The monster species that spawned more often: arch-lichen (freq bonus 16) The monster species that spawned more often: toothlet (freq bonus 8) The monster species that spawned more often: undead bloodseeker (freq bonus 14) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 8) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster species that never randomly spawned: Mira The monster species that never randomly spawned: noxious warp fungus The monster species that never randomly spawned: giant diamond dragonfly The monster species that never randomly spawned: volcano lord The monster species that never randomly spawned: Radio Katcher The monster species that never randomly spawned: genier The monster species that never randomly spawned: cyan warp patch The monster species that never randomly spawned: amphitheatre The monster species that never randomly spawned: acid monster The monster species that never randomly spawned: spear turret The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 18) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 15) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 12) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 18) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 12) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 2) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 11) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 4) Next attribute increase check would have come at turn 1134 Strength training was 8 Dexterity training was 2 Wisdom training was 0 Constitution training was 14 You had the following problem: You were completely unable to cast spells. (0) You were prevented from having a sight bonus (0) You were prevented from having quad attacks (0) You had 1182 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Crueltrainer Cindy The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (164) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 97% b - teleport away 6 body 98% 98% c - clairvoyance 3 divine 80% 99% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) orcish dagger (crude dagger) Armor robe (black robe) Scrolls scroll of healing (STAT CANT DEBASE BY EN) scroll of mana (APONEUROSISPLANTARIS) scroll of phase door (FUS RO DAH) scroll of standard id (SYMANTEC KILLS RANSOM ISDA) scroll of cure (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) Spellbooks spellbook of healing (legit) spellbook of teleport away (dry) spellbook of clairvoyance (decrepit) Potions potion of water (clear) potion of full healing (cooling) Wands wand of psybeam (cyclic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 wax bees (2 created) 0 gas spores (1 created) a kobold 0 sewer rats (2 created) 0 drains rats (1 created) 0 white unicorn foals (1 created) 0 kobold zombies (1 created) a newt 0 shrieker mushroom patches (1 created) a fire trove 13 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (23 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Andy the Medium... You died in The Dungeons of Doom on dungeon level 1 with 38 points, and 6 pieces of gold, after 308 moves. Killer: wax bee You were level 1 with a maximum of 10 hit points when you died. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 2 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 3 17008 Andy-Kur-Din-Mal-Law died in The Dungeons of Doom on level 16 [max 39]. Killed by a monster (yeoman). - [97] 36 38 Andy-Gam-Rog-Fem-Neu escaped the dungeon [max level 1]. 20 [20] 37 38 Andy-Mar-Liz-Mal-Law escaped the dungeon [max level 1]. 16 [16] *38 38 Andy-Med-Vee-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a wax bee. - [10] 39 37 Andy-Aci-Hom-Mal-Cha escaped the dungeon [max level 1]. 16 [16] 40 35 Andy-Bar-Ill-Mal-Cha escaped the dungeon [max level 1]. 21 [21]