Andy, neutral male wraith Politician ---@---- |.@....| |......| |.j....| |......| |......+ -------- [Andy the Voter] St8 Dx4 Co7 In5 Wi5 Ch19 PolWraMalNeu Dlvl:1 $3624 HP13(13) Pw11(11) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male wraith Politician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: half physical damage You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 81% chance Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47530 Monster spawn increase reached its maximum at turn 79505 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 67193 The monster class that cannot be genocided was piercer The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: whnas (freq bonus 18) The monster species that spawned more often: giant piranha (freq bonus 2) The monster species that spawned more often: zombie bee (freq bonus 6) The monster species that spawned more often: professional draconian (freq bonus 32) The monster species that spawned more often: brain eater (freq bonus 6) The monster species that spawned more often: berserk ape (freq bonus 12) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 12) The monster species that spawned more often: gelatinous dice (freq bonus 6) The monster species that spawned more often: animated limb (freq bonus 6) The monster species that spawned more often: Miyamoto Musashi (freq bonus 16) The monster species that spawned more often: psychic stalk (freq bonus 9) The monster species that spawned more often: lurker (freq bonus 8) The monster species that spawned more often: death clan (freq bonus 5) The monster species that spawned more often: giant black frog (freq bonus 10) The monster species that spawned more often: tyrant of hell (freq bonus 36) The monster species that spawned more often: abnormal program termination (freq bonus 8) The monster species that spawned more often: great wyrm of law (freq bonus 6) The monster species that spawned more often: nibelung (freq bonus 14) The monster species that spawned more often: sickness slime (freq bonus 30) The monster species that spawned more often: yukinko (freq bonus 24) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3) The monster species that never randomly spawned: inka girl The monster species that never randomly spawned: white naga hatchling The monster species that never randomly spawned: viper tree The monster species that never randomly spawned: aggressive kudzu The monster species that never randomly spawned: Haughtiness The monster species that never randomly spawned: undead tourist The monster species that never randomly spawned: rotting corpse The monster species that never randomly spawned: mimic lizard The monster species that never randomly spawned: nuclear slime The monster species that never randomly spawned: Y'golonac The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 155) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 13) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 25) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 184) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 16) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 12) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 9) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 11) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 4) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 50) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 1) Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having manaleech (0) You were prevented from having half physical damage (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Communism The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (60) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (KRRRRRRRRRRRZ) scroll of mana (MORE IS MORE) scroll of phase door (SMUTSIKA SKOEKA) scroll of standard id (6 TIME) scroll of cure (NIIN VOIMME TOIMIA) Spellbooks spellbook of passwall (charcoal) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the Politician... Youescaped from the dungeon with 0 points,