Andy, chaotic male deathmold Ringseeker --------------- |.............| |.@...........+ .f............| ----------- --- [Andy the Hobbit Townie] St6 Dx10 Co7 In18 Wi9 Ch8 RinDeaMalCha Dlvl:1 $0 HP12(12) Pw21(21) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male deathmold Ringseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: improved vision You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 136 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 18% Wand drop chance was reduced to 85% Potion drop chance was reduced to 91% The following skill could not be trained at all: mace The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: matter spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 104490 Monster spawn increase reached its maximum at turn 148980 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 873535 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: xorn (freq bonus 2) The monster species that spawned more often: drunkard (freq bonus 24) The monster species that spawned more often: sokosolver (freq bonus 3) The monster species that spawned more often: tribute master (freq bonus 6) The monster species that spawned more often: energy growth (freq bonus 6) The monster species that spawned more often: wooden spore (freq bonus 9) The monster species that spawned more often: nitrohack horror (freq bonus 9) The monster species that spawned more often: sandstone man (freq bonus 12) The monster species that spawned more often: mithril penetrator (freq bonus 8) The monster species that spawned more often: gray sentai (freq bonus 24) The monster species that spawned more often: drugged girl (freq bonus 10) The monster species that spawned more often: aquatic bear (freq bonus 30) The monster species that spawned more often: faerie master (freq bonus 9) The monster species that spawned more often: novel force patch (freq bonus 4) The monster species that spawned more often: storm rider (freq bonus 32) The monster species that spawned more often: mirror sphere (freq bonus 10) The monster species that spawned more often: abnormal patch (freq bonus 16) The monster species that spawned more often: karmic warp patch (freq bonus 16) The monster species that spawned more often: gnome emperor (freq bonus 12) The monster species that spawned more often: clay statue (freq bonus 3) The monster species that spawned more often: amnesia patch (freq bonus 5) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 5) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster species that never randomly spawned: wendina The monster species that never randomly spawned: fiery carcass The monster species that never randomly spawned: Maanzecorian The monster species that never randomly spawned: japanese dragon The monster species that never randomly spawned: cape buffalo The monster species that never randomly spawned: oblivion knight The monster species that never randomly spawned: guy with such a little penis The monster species that never randomly spawned: jesed sephirah The monster species that never randomly spawned: unaligned priest The monster species that never randomly spawned: acid hound pup The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 36) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 8) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 18) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 13) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 6) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 12) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 34) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 17) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 7) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 17) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 4) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 35) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 12) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 1) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having a sight bonus (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were stealthy You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Morgoth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (707) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SLASHEM EXTENDED WANTS YOU DEAD) scroll of mana (T A C H) scroll of phase door (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of standard id (FRINDS ELF ATTACK) scroll of cure (SPARKLING EDWARD CULLEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Ringseeker... Youescaped from the dungeon with 0 points,