Andy, chaotic male turtle Paladin -f---- |?@..| |.)... |. ..| Z | #.. -- [Andy the Fighter of Law] St9 Dx6 Co12 In9 Wi9 Ch13 PalTurMalCha Dlvl:1 $0 HP23(23) Pw20(20) AC-1 Xp1/0 T1 Latest messages Salutations Andy, welcome to SlashEMExtended! You are a chaotic male turtle Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: shock resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 138 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 69% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: riding (turn 83) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14149 Monster spawn increase reached its maximum at turn 39642 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1241300 The monster class that cannot be genocided was centaur The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: silly nymph (freq bonus 24) The monster species that spawned more often: pseudo elf thief (freq bonus 8) The monster species that spawned more often: Katrin the Violet Beauty (freq bonus 18) The monster species that spawned more often: strip mine hawk (freq bonus 14) The monster species that spawned more often: forbidden arts centaur (freq bonus 10) The monster species that spawned more often: gray ooze (freq bonus 42) The monster species that spawned more often: evil fly (freq bonus 16) The monster species that spawned more often: disintegration master (freq bonus 48) The monster species that spawned more often: jermlaine (freq bonus 12) The monster species that spawned more often: azure fungus (freq bonus 8) The monster species that spawned more often: Uberjaquio (freq bonus 12) The monster species that spawned more often: frail sphere (freq bonus 16) The monster species that spawned more often: wereeel (freq bonus 12) The monster species that spawned more often: music vortex (freq bonus 48) The monster species that spawned more often: disgusting stalk (freq bonus 42) The monster species that spawned more often: acolyte mummy (freq bonus 3) The monster species that spawned more often: defiler (freq bonus 24) The monster species that spawned more often: Sabrain (freq bonus 40) The monster species that spawned more often: patched lichen (freq bonus 5) The monster species that spawned more often: psi laser (freq bonus 6) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster species that never randomly spawned: irresistible stalk The monster species that never randomly spawned: water sprite The monster species that never randomly spawned: inertia rubber The monster species that never randomly spawned: four of spades The monster species that never randomly spawned: pretty asian woman The monster species that never randomly spawned: iron boar The monster species that never randomly spawned: vamp permamimic The monster species that never randomly spawned: humanlike construct The monster species that never randomly spawned: evasive hill giant The monster species that never randomly spawned: denryu The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 38) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 20) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 20) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 8) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 2) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 9) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 60) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 4) Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having shock resistance (0) You were prevented from having slow digestion (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You could swim You could breathe water You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (1005) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Prepared(0) Discoveries Armor helmet (tasseled helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (AVEZ VOUS DEJA LE FRANCAIS) scroll of mana (KICKINTHENUTS) scroll of phase door (ELF GRANDFATHER RESEARCH LAB) scroll of standard id (ELF CHANGE FORME BY STUNT) scroll of cure (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) Spellbooks spellbook of cause fear (regenerating) Rings ring of warning (uranium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Andy the Paladin... You and the kitten escaped from the dungeon with 3 points,