Andy, chaotic male satre Nobleman - -.------- |.........| |{..(...u[- |.....:.@$| ----------- [Andy the Pargar] St10 Dx14 Co12 In14 Wi5 Ch12 NobSatMalCha Dlvl:1 $0 HP14(14) Pw7(7) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic satre Nobleman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: wallwalking You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 72% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 188) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57355 Monster spawn increase reached its maximum at turn 92637 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 968564 The monster class that cannot be genocided was orc The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: armed panther (freq bonus 8) The monster species that spawned more often: wet pussy (freq bonus 18) The monster species that spawned more often: endlessly long roper (freq bonus 12) The monster species that spawned more often: Desiree's combat boot (freq bonus 30) The monster species that spawned more often: werefox (freq bonus 24) The monster species that spawned more often: drone warp fungus (freq bonus 14) The monster species that spawned more often: fog cloud (freq bonus 9) The monster species that spawned more often: big food trove (freq bonus 16) The monster species that spawned more often: furious fungus (freq bonus 15) The monster species that spawned more often: Throne Archon (freq bonus 12) The monster species that spawned more often: death quasit (freq bonus 32) The monster species that spawned more often: desert mold (freq bonus 12) The monster species that spawned more often: obour (freq bonus 10) The monster species that spawned more often: mamono (freq bonus 6) The monster species that spawned more often: giant diamond dragonfly (freq bonus 6) The monster species that spawned more often: monster (freq bonus 5) The monster species that spawned more often: green mantis (freq bonus 10) The monster species that spawned more often: toxic force fungus (freq bonus 3) The monster species that spawned more often: Angel (freq bonus 9) The monster species that spawned more often: shoemaker (freq bonus 16) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster species that never randomly spawned: ultramarine mushroom The monster species that never randomly spawned: mummified cat The monster species that never randomly spawned: penitent The monster species that never randomly spawned: glare warp fungus The monster species that never randomly spawned: undead ladiesman The monster species that never randomly spawned: ore twen The monster species that never randomly spawned: toxic grue The monster species that never randomly spawned: overlord The monster species that never randomly spawned: paper golem The monster species that never randomly spawned: swarm-soft lady The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 18) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 38) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 185) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 2) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 9) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 4) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 10) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 35) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 8) Next attribute increase check would have come at turn 776 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were prevented from having warning (0) You were prevented from having phasing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (375) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reinforce memory 1 R Prepared(0) Discoveries Armor * leather gloves (comfortable gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (tribal helmet) * skullcap (wide metal helm) * flack helmet (anti-government helmet) * crystal helm (ruined helmet) * mining helm (rural helmet) * field helm (meteoric helmet) * helm of safeguard (great helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (slippery gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (thick-soled boots) * boots of safeguard (buffalo boots) Scrolls scroll of healing (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (NOA AND HIS WEIRD CAT FETISH) scroll of standard id (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of cure (TO MENY SHOTING TO BE AVOID) Rings ring of free action (forking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Nobleman... Youescaped from the dungeon with 0 points,