Andy, neutral male devilish Paladin ------- |.....| |.....| |.....| |.....| |.....| |d@..$| |.....| |.....| |.....| |.....| |.....| |.....| ------- [Andy the Fighter of Law] St5 Dx14 Co17 In10 Wi11 Ch7 PalDevMalNeu Dlvl:1 $0 HP25(25) Pw22(22) AC-1 Xp1/0 T1 Latest messages Salutations Andy, welcome to SlashEMExtended! You are a neutral male devilish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: reflection You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 268 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 88% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: protection spells (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34239 Monster spawn increase reached its maximum at turn 58011 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 392000 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: old granny (freq bonus 24) The monster species that spawned more often: athena guardian (freq bonus 40) The monster species that spawned more often: dementor master (freq bonus 9) The monster species that spawned more often: japanese lord (freq bonus 16) The monster species that spawned more often: strange zombie (freq bonus 8) The monster species that spawned more often: gondolindrim (freq bonus 32) The monster species that spawned more often: hot lava blob (freq bonus 10) The monster species that spawned more often: giant yellow bat (freq bonus 10) The monster species that spawned more often: animated rotten egg (freq bonus 12) The monster species that spawned more often: black piercer (freq bonus 12) The monster species that spawned more often: giant eel (freq bonus 60) The monster species that spawned more often: large spellbook trove (freq bonus 6) The monster species that spawned more often: great karmic wyrm (freq bonus 4) The monster species that spawned more often: disenchanter stalk (freq bonus 12) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 21) The monster species that spawned more often: edgy sphere (freq bonus 24) The monster species that spawned more often: Uberjaquio (freq bonus 16) The monster species that spawned more often: frozen ice block (freq bonus 15) The monster species that spawned more often: gazing eye (freq bonus 32) The monster species that spawned more often: blue snake (freq bonus 36) The monster trait that was more common: monsters that eat meat (freq bonus 24) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 13) The monster species that never randomly spawned: aggressor The monster species that never randomly spawned: imba water elemental The monster species that never randomly spawned: glare patch The monster species that never randomly spawned: Hisame Shizumaru The monster species that never randomly spawned: undead fencer The monster species that never randomly spawned: Boris The monster species that never randomly spawned: huge eel The monster species that never randomly spawned: Jessica The monster species that never randomly spawned: tear light The monster species that never randomly spawned: blister colony The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 4) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 51) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 6) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 8) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 3) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 17) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 3) Next attribute increase check would have come at turn 1149 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant You were prevented from having phasing (0) You were prevented from having reflection (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had infravision You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Tyrael The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (450) You survived Spells known in the end Name Level Category Fail Memory a - repair weapon 3 matter 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tasseled helmet) leather gloves (old gloves) low boots (walking shoes) Scrolls scroll of healing (TRAETOR HORIGO) scroll of mana (AJMO TO UCINITI) scroll of phase door (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of standard id (KILL HIM) scroll of cure (XYZZY) Spellbooks spellbook of repair weapon (wet) Rings ring of warning (serpent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Andy the Paladin... Youescaped from the dungeon with 0 points,