Andy, chaotic male satre Ringseeker -----+- |.....| |.....| |..d..| ....@.| ------- [Andy the Hobbit Townie] St4 Dx10 Co7 In12 Wi4 Ch12 RinSatMalCha Dlvl:1 $0 HP14(14) Pw21(21) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male satre Ringseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 84% Wand drop chance was reduced to 61% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: divination spells (turn 66) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13292 Monster spawn increase reached its maximum at turn 28149 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2596273 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: russian ant (freq bonus 8) The monster species that spawned more often: marihuana wolf (freq bonus 9) The monster species that spawned more often: depowered force fungus (freq bonus 20) The monster species that spawned more often: edged troll (freq bonus 8) The monster species that spawned more often: giant hunter ant (freq bonus 12) The monster species that spawned more often: manster (freq bonus 8) The monster species that spawned more often: sludge lich (freq bonus 12) The monster species that spawned more often: net sprow (freq bonus 36) The monster species that spawned more often: giant ebony frog (freq bonus 20) The monster species that spawned more often: ultimate twen (freq bonus 24) The monster species that spawned more often: zebra spider (freq bonus 24) The monster species that spawned more often: racist troll (freq bonus 16) The monster species that spawned more often: Gloeckle (freq bonus 12) The monster species that spawned more often: undead scorpion (freq bonus 12) The monster species that spawned more often: flesh archer (freq bonus 24) The monster species that spawned more often: low priest (freq bonus 32) The monster species that spawned more often: giant ochre jellyfish (freq bonus 9) The monster species that spawned more often: trainer of which there is only one (freq bonus 16) The monster species that spawned more often: Ctuhlhu (freq bonus 6) The monster species that spawned more often: chemical mold (freq bonus 24) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 10) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 17) The monster species that never randomly spawned: Sueschen The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: black ones The monster species that never randomly spawned: roman warlord The monster species that never randomly spawned: rot turret The monster species that never randomly spawned: blot sephirah The monster species that never randomly spawned: Lamaschtu The monster species that never randomly spawned: black spore The monster species that never randomly spawned: red dragonfly The monster species that never randomly spawned: superdog The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 13) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 7) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 22) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 21) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 7) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 10) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 11) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 7) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 5) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 16) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 24) Next attribute increase check would have come at turn 2035 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having disintegration resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Morgoth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (538) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reinforce memory 1 R Prepared(0) Discoveries Scrolls scroll of healing (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of mana (SALIQUAS) scroll of phase door (SWAGLAB) scroll of standard id (ACME) scroll of cure (WHIRL WITH VACUUM PERFORATO TO FIRST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Ringseeker... Youescaped from the dungeon with 0 points,