Andy, neutral female worm Yeoman ------- |.....+ |.@...| |....u| |....$- -.----- . . [Andy the Usher] St16 Dx16 Co17 In10 Wi12 Ch5 YeoWorFemNeu Dlvl:1 $0 HP21(21) Pw9(9) AC2 Xp1/0 T4 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female worm Yeoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: jumping You could not have this property intrinsically: speed Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 86% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: attack spells (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12751 Monster spawn increase reached its maximum at turn 51131 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 550783 The monster class that cannot be genocided was centaur The monster class that was spawned more often: gremlin (freq bonus 8) The monster species that spawned more often: aqua muncher (freq bonus 30) The monster species that spawned more often: teal mold (freq bonus 36) The monster species that spawned more often: gremlin deactivator (freq bonus 156) The monster species that spawned more often: brown light (freq bonus 27) The monster species that spawned more often: guardian naga (freq bonus 36) The monster species that spawned more often: water spore (freq bonus 30) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 24) The monster species that spawned more often: karmic growth (freq bonus 27) The monster species that spawned more often: superthief (freq bonus 32) The monster species that spawned more often: bog creature (freq bonus 18) The monster species that spawned more often: bad shan (freq bonus 78) The monster species that spawned more often: migmatite horror (freq bonus 33) The monster species that spawned more often: secretary (freq bonus 24) The monster species that spawned more often: ice animal (freq bonus 66) The monster species that spawned more often: cave worm (freq bonus 40) The monster species that spawned more often: adult golden dragon (freq bonus 198) The monster species that spawned more often: Hilda (freq bonus 52) The monster species that spawned more often: storm caster (freq bonus 9) The monster species that spawned more often: biclops (freq bonus 60) The monster species that spawned more often: freeze wolf (freq bonus 30) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 3) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster species that never randomly spawned: mishapen golem The monster species that never randomly spawned: shaped force fungus The monster species that never randomly spawned: nycademon The monster species that never randomly spawned: mean mushroom The monster species that never randomly spawned: tree fungus The monster species that never randomly spawned: sepia colony The monster species that never randomly spawned: Sue Lyn The monster species that never randomly spawned: vietnamese beauty The monster species that never randomly spawned: gengar The monster species that never randomly spawned: chaos butterfly The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 80) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 14) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 21) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 14) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 11) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 12) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 2) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 74) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 3) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 92) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: unaffected candle (candle) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 5) Next attribute increase check would have come at turn 555 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having jumping (0) You were prevented from having regeneration (0) You had 1497 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Holiness The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (255) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (comfortable gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (dream helmet) * skullcap (meteoric helmet) * flack helmet (poor helmet) * crystal helm (green bowel) * mining helm (steel helmet) * field helm (orange visored helmet) * helm of safeguard (dark helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (princess gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (explosive boots) * boots of safeguard (riding boots) Scrolls scroll of healing (IYI) scroll of mana (HASTUR HASTUR HASTUR) scroll of phase door (MAKE ATTACK WHEN BATTLE) scroll of standard id (SODALG) scroll of cure (ASCENSION IS IMPOSSIBLE) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Yeoman... Youescaped from the dungeon with 0 points,