Andy, neutral female incantifier Ringseeker -+----------- |...........| |...d.......| |..@........| |...........| |............ ------------- [Andy the Hobbit Townie] St9 Dx13 Co6 In18 Wi8 Ch10 RinIncFemNeu Dlvl:1 $0 HP12(12) Pw17(17) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female incantifier Ringseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: freezopathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 97% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 47% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: bow (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20819 Monster spawn increase reached its maximum at turn 179536 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 177294 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: purple monster (freq bonus 36) The monster species that spawned more often: giant forest dragonfly (freq bonus 39) The monster species that spawned more often: ultramarine spore (freq bonus 16) The monster species that spawned more often: caterwaul (freq bonus 24) The monster species that spawned more often: walkman fish (freq bonus 24) The monster species that spawned more often: razor spine (freq bonus 60) The monster species that spawned more often: edged monster (freq bonus 28) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 36) The monster species that spawned more often: pencil elf (freq bonus 15) The monster species that spawned more often: crypt thing (freq bonus 63) The monster species that spawned more often: amnesia elemental (freq bonus 18) The monster species that spawned more often: iron draconian (freq bonus 21) The monster species that spawned more often: antimagic spore (freq bonus 84) The monster species that spawned more often: venomous spirit (freq bonus 10) The monster species that spawned more often: argentum golem (freq bonus 54) The monster species that spawned more often: Ape Head (freq bonus 20) The monster species that spawned more often: Bettina (freq bonus 36) The monster species that spawned more often: spawn camper (freq bonus 24) The monster species that spawned more often: jikiniki (freq bonus 16) The monster species that spawned more often: blue jelly (freq bonus 32) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster species that never randomly spawned: amusing type The monster species that never randomly spawned: Amorous Lady The monster species that never randomly spawned: mean spore The monster species that never randomly spawned: surikus sephirah The monster species that never randomly spawned: four of clubs The monster species that never randomly spawned: Faerinaal The monster species that never randomly spawned: drow novice The monster species that never randomly spawned: chaos spawn The monster species that never randomly spawned: purple jelly The monster species that never randomly spawned: maid The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 64) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 197) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 5) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 36) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 7) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 11) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 55) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 4) Next attribute increase check would have come at turn 519 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having freezopathy (0) You were prevented from having sickopathy (0) You leeched mana You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Saruman The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (596) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ELF CHANGE FORME BY STUNT) scroll of mana (UNPLAYABLE BINDER ROLE) scroll of phase door (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of standard id (NO FAIL ATTACKING BY SUMMER) scroll of cure (NUMB ENEMY BY LICKING CIRCLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Ringseeker... Youescaped from the dungeon with 0 points,