Andy, chaotic female insectoid Mystic ----- -------- |..... ......@. | |.....F| -------- [Andy the Insert rank title here] St9 Dx10 Co11 In9 Wi16 Ch9 MysInsFemCha Dlvl:1 $0 HP13(13) Pw7(7) AC6 Xp1/0 T5 Snd Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female insectoid Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. You stagger under your heavy load. Movement is very hard. Your load is too heavy to climb the stairs. There is a wall in the way! What do you want to drink? [g or ?*] Never mind. Your load is too heavy to climb the stairs. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 60% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: matter spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55136 Monster spawn increase reached its maximum at turn 125386 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 215124 The monster class that cannot be genocided was blob The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: Calcifer (freq bonus 6) The monster species that spawned more often: transsylvanian (freq bonus 6) The monster species that spawned more often: plague mouse (freq bonus 12) The monster species that spawned more often: petty rhumbat (freq bonus 10) The monster species that spawned more often: shadow (freq bonus 30) The monster species that spawned more often: shard growth (freq bonus 15) The monster species that spawned more often: vile witch (freq bonus 7) The monster species that spawned more often: orangutan (freq bonus 10) The monster species that spawned more often: feral morlock (freq bonus 18) The monster species that spawned more often: nurse (freq bonus 4) The monster species that spawned more often: indigo spore (freq bonus 18) The monster species that spawned more often: above caller (freq bonus 27) The monster species that spawned more often: hanging property (freq bonus 12) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 24) The monster species that spawned more often: purple force patch (freq bonus 20) The monster species that spawned more often: convict (freq bonus 28) The monster species that spawned more often: sepia force patch (freq bonus 8) The monster species that spawned more often: crap-colored jelly (freq bonus 24) The monster species that spawned more often: hidden stalk (freq bonus 12) The monster species that spawned more often: harharhar nymph (freq bonus 8) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster species that never randomly spawned: ancient white dragon The monster species that never randomly spawned: voltorb The monster species that never randomly spawned: purple force fungus The monster species that never randomly spawned: big purple unicorn The monster species that never randomly spawned: venom spore lichen The monster species that never randomly spawned: woolooloo The monster species that never randomly spawned: toxic mushroom The monster species that never randomly spawned: novice archer The monster species that never randomly spawned: ancient silver dragon The monster species that never randomly spawned: rock mole The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 3) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 21) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 10) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 12) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 4) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 10) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 2) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 4) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 80) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 57) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 2) Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were disintegration-resistant You were shock resistant You were poison resistant You were prevented from having mana regeneration (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were warned You had 1494 points of nutrition remaining You could teleport You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Lockney The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (221) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status summon team ant 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus poison (bloody) Weapons ranseur (hilted polearm) Scrolls scroll of enchant armor (POWER DAMAGE BY HEALTH POINT) scroll of healing (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of mana (BLOW FLOWER VIOLENT AROUND) scroll of phase door (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of standard id (POKEMON GO KILLS PEOPLE) scroll of cure (HACKEM MUCHE) Spellbooks spellbook of polymorph (rough) Potions potion of numbness (vermillion) Rings ring of fire resistance (pretty) Wands wand of make invisible (round cube) Tools tallow candle (candle) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Mystic...