Andy, lawful female illithid Locksmith ----- |...| |.d.| ...@| |...| |.%.| |... ----- [Andy the Key User] St5 Dx11 Co14 In9 Wi5 Ch8 LocIllFemLaw Dlvl:1 $0 HP16(16) Pw5(5) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female illithid Locksmith. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. There is nothing here to pick up. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: jumping You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 97% Wand drop chance was reduced to 99% Potion drop chance was reduced to 95% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: dart (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46452 Monster spawn increase reached its maximum at turn 96622 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 131498 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: vrock (freq bonus 4) The monster species that spawned more often: snakeman brute (freq bonus 108) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 10) The monster species that spawned more often: dagorrog (freq bonus 12) The monster species that spawned more often: gomi philosopher (freq bonus 16) The monster species that spawned more often: vile sewer pygmy (freq bonus 8) The monster species that spawned more often: hishi mochi (freq bonus 33) The monster species that spawned more often: armed panther (freq bonus 24) The monster species that spawned more often: chevalier (freq bonus 12) The monster species that spawned more often: stjarna-alfr (freq bonus 10) The monster species that spawned more often: large snake (freq bonus 6) The monster species that spawned more often: huge ogre thief (freq bonus 30) The monster species that spawned more often: slime mushroom (freq bonus 24) The monster species that spawned more often: psychic force patch (freq bonus 28) The monster species that spawned more often: violet worm (freq bonus 10) The monster species that spawned more often: spirit lich (freq bonus 24) The monster species that spawned more often: twelph (freq bonus 8) The monster species that spawned more often: giant chameleon (freq bonus 10) The monster species that spawned more often: bogwumpus (freq bonus 6) The monster species that spawned more often: lesbian girl (freq bonus 6) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 3) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 6) The monster species that never randomly spawned: black growth The monster species that never randomly spawned: Rimmon, Prince of Lightning The monster species that never randomly spawned: gecko zombie The monster species that never randomly spawned: condemned one The monster species that never randomly spawned: steam troglodyte The monster species that never randomly spawned: balance drake The monster species that never randomly spawned: perpendicular guard The monster species that never randomly spawned: amnesia grue The monster species that never randomly spawned: frost spider The monster species that never randomly spawned: acolyte mummy The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 26) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 7) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 15) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 17) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 7) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 6) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 15) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 3) Next attribute increase check would have come at turn 763 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having jumping (0) You were prevented from having double attacks (0) You saw invisible You were telepathic You had automatic searching You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Nuada The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (450) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (REQUICO SIDES) scroll of mana (SUN FALL FROM SKY) scroll of phase door (BYE BITCH) scroll of standard id (COCKATRICE CORPSES ARE DELICIOUS) scroll of cure (VUS AS CORIUMA) Wands wand of opening (petrified) wand of locking (irregular) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Locksmith... Youescaped from the dungeon with 0 points,