Andy, lawful male turtle Acid Mage ---.- |...| |...| |..@| |.d.| |... |.$.| ----- [Andy the Oozer] St5 Dx7 Co9 In10 Wi7 Ch4 AciTurMalLaw Dlvl:1 $0 HP18(18) Pw20(20) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male turtle Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: curse resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 74% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 57% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: club (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41490 Monster spawn increase reached its maximum at turn 91920 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 584892 The monster class that cannot be genocided was rodent Today, this monster class was always generated invisible: bat or bird The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: kancho assassin (freq bonus 10) The monster species that spawned more often: weregremlin (freq bonus 8) The monster species that spawned more often: illiterate from the hunger games (freq bonus 8) The monster species that spawned more often: goodwife (freq bonus 9) The monster species that spawned more often: anthrazite colony (freq bonus 6) The monster species that spawned more often: shortener (freq bonus 16) The monster species that spawned more often: tear force fungus (freq bonus 6) The monster species that spawned more often: Almuth (freq bonus 12) The monster species that spawned more often: werejabberwock (freq bonus 12) The monster species that spawned more often: falling force patch (freq bonus 5) The monster species that spawned more often: ojyama puyo (freq bonus 20) The monster species that spawned more often: %s Rat-Man (freq bonus 4) The monster species that spawned more often: color out of space (freq bonus 16) The monster species that spawned more often: acid paraelemental (freq bonus 24) The monster species that spawned more often: healthy ape (freq bonus 6) The monster species that spawned more often: caborrog (freq bonus 60) The monster species that spawned more often: flint lich (freq bonus 24) The monster species that spawned more often: rabid dingo (freq bonus 12) The monster species that spawned more often: petro centipede (freq bonus 30) The monster species that spawned more often: eternity engine (freq bonus 5) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster species that never randomly spawned: stag beetle The monster species that never randomly spawned: Marenka The monster species that never randomly spawned: Dickmouth The monster species that never randomly spawned: gnomish brigand thief The monster species that never randomly spawned: carrion vine The monster species that never randomly spawned: pile of rare gold coins The monster species that never randomly spawned: political singer The monster species that never randomly spawned: oblivion wight The monster species that never randomly spawned: korean lady The monster species that never randomly spawned: very old cyan dragon The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 17) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 6) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 13) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 7) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 20) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 9) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 74) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 3) Next attribute increase check would have come at turn 525 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You were prevented from having jumping (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (180) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of trap detection (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of healing (1UP EXTRA LIFE GET) scroll of mana (IDNUM AIROLG TISNART CIS) scroll of phase door (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of standard id (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of cure (MAKE THE PRIZE TWICE USED) Spellbooks spellbook of acid sphere (complete) spellbook of acid stream (cloth) Potions potion of invisibility (venomous) potion of oil (polka-dot) Rings ring of adornment (peridot) Wands wand of acid (blooming) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Acid Mage... Youescaped from the dungeon with 0 points,