Andy, neutral female gnomish Gamer #,# # #@#######,#,, `),d,,,,,,,,----- #)########,,|.... #)# ##,|.%.| #I# #,-...+ ##|..<| ----- [Andy the Tetris Player] St9 Dx17 Co5 In12 Wi12 Ch4 GamGnoFemNeu Dlvl:1 $5 HP0(19) Pw24(24) AC6 Xp1/0 T33 Latest messages You're pushed back! [-1 -> 15] The crude turret thrusts its crude dagger. The crude turret hits you! [-6 -> 9] The crude turret misses. You hit the crude turret. The crude turret throws a crude dagger! You are hit by a crude dagger. [-2 -> 7] The crude turret misses. You hit the crude turret. The crude turret thrusts its crude dagger. The crude turret misses. The crude turret touches you! [-1 -> 6] You're pushed back! [-4 -> 2] Warning: HP low! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: half spell damage You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 86% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: petkeeping (turn 32) You had blown your chance of training the petkeeping skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23131 Monster spawn increase reached its maximum at turn 35864 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 134640 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: intervention sphere (freq bonus 12) The monster species that spawned more often: petty glib vortex (freq bonus 8) The monster species that spawned more often: special caster lich (freq bonus 6) The monster species that spawned more often: confusion elemental (freq bonus 4) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 8) The monster species that spawned more often: grey spider (freq bonus 20) The monster species that spawned more often: creeping mithril coins (freq bonus 6) The monster species that spawned more often: ore couatl (freq bonus 36) The monster species that spawned more often: nasty bug (freq bonus 3) The monster species that spawned more often: green dragon worm (freq bonus 10) The monster species that spawned more often: hug error (freq bonus 252) The monster species that spawned more often: chaos evilist (freq bonus 16) The monster species that spawned more often: kalashnikov wall (freq bonus 5) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 4) The monster species that spawned more often: rhumbat (freq bonus 8) The monster species that spawned more often: rainbow ogre (freq bonus 14) The monster species that spawned more often: disbelieving potato (freq bonus 10) The monster species that spawned more often: soft girl (freq bonus 12) The monster species that spawned more often: fata morgana (freq bonus 30) The monster species that spawned more often: baby lich (freq bonus 40) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 5) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 10) The monster species that never randomly spawned: oreades The monster species that never randomly spawned: vile temptress The monster species that never randomly spawned: porter floating eye The monster species that never randomly spawned: rocket mine The monster species that never randomly spawned: skeleton giant The monster species that never randomly spawned: orange mushroom The monster species that never randomly spawned: Bael The monster species that never randomly spawned: orange fungus The monster species that never randomly spawned: debuff turret The monster species that never randomly spawned: loud stalk The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 39) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 39) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 13) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 28) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 11) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 3) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 3) Next attribute increase check would have come at turn 787 Strength training was -1 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were prevented from having half spell damage (0) You were prevented from hallu partying (0) You had infravision You had 1466 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Microsoft The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (198) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status concentrating 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) Scrolls scroll of healing (WAWAE EHA) scroll of mana (TOUCH ELF MAYBE BURN) scroll of phase door (GNOZAB) scroll of standard id (CAO NI MA) scroll of cure (PUTO FER LO) Spellbooks spellbook of wizard lock (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Gamer...