Andy, lawful female yokuda Gladiator ------ +.$G.| |....| |.@..| ..f... |..[.| ------ [Andy the Velite] St8 Dx16 Co14 In9 Wi8 Ch9 GlaYokFemLaw Dlvl:1 $0 HP20(20) Pw1(1) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female yokuda Gladiator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: fear factor You could not have this property intrinsically: flying Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 32% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 95% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 53) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41215 Monster spawn increase reached its maximum at turn 59592 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1765140 The monster class that cannot be genocided was mimic The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: Amelje's hugging boot (freq bonus 18) The monster species that spawned more often: hidden forest centaur (freq bonus 18) The monster species that spawned more often: wake of fire sentry (freq bonus 33) The monster species that spawned more often: nausea fungus (freq bonus 16) The monster species that spawned more often: Angel (freq bonus 11) The monster species that spawned more often: ill colony (freq bonus 6) The monster species that spawned more often: emerald draconian (freq bonus 24) The monster species that spawned more often: giant lightning bat (freq bonus 90) The monster species that spawned more often: undefined ufo part (freq bonus 64) The monster species that spawned more often: bushy squirrel (freq bonus 8) The monster species that spawned more often: tu-tara edgecutter (freq bonus 15) The monster species that spawned more often: Hanh (freq bonus 12) The monster species that spawned more often: noisy vortex (freq bonus 3) The monster species that spawned more often: Shaddai El Chai, Prince of Air (freq bonus 12) The monster species that spawned more often: grunthack horror (freq bonus 2) The monster species that spawned more often: stalactite penetrator (freq bonus 24) The monster species that spawned more often: Gamabunta (freq bonus 18) The monster species that spawned more often: Spearfish of Sorrow (freq bonus 8) The monster species that spawned more often: giant red mouse (freq bonus 12) The monster species that spawned more often: Elven Master Rogue (freq bonus 16) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters that count as human (freq bonus 3) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster species that never randomly spawned: drowzee The monster species that never randomly spawned: cubed jelly The monster species that never randomly spawned: nether spore The monster species that never randomly spawned: blood lord The monster species that never randomly spawned: ice devil The monster species that never randomly spawned: field vole The monster species that never randomly spawned: spotted jelly The monster species that never randomly spawned: leocentaur The monster species that never randomly spawned: volt warp fungus The monster species that never randomly spawned: azure fungus The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 16) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 24) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 6) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 72) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 67) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 6) Next attribute increase check would have come at turn 1377 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having an increased fear factor (0) Your chance to block was 27% You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (chain-aventailed helmet) * skullcap stone (rubynus helmet) * flack helmet (viking helmet) * crystal helm (gray helmet) * mining helm (crested helmet) * field helm (plumed helmet) * helm of safeguard (metal disk) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (velvet gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (thick-soled boots) * boots of safeguard (spider boots) Scrolls scroll of healing (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of mana (MUNCH MUNCH) scroll of phase door (NO ONE CAN STOP ME) scroll of standard id (MYS SKIN WITH ACID) scroll of cure (ELF GRANDFATHER RESEARCH LAB) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gladiator... Youescaped from the dungeon with 0 points,