Andy, lawful female maian Prostitute ----- |...| #|...| #-...| #|...| # |...| |..<| ,,####--|-- ,),,,,,,,# ,)######## ,,,, #-|-|- ----- -.@.......- |..p........| |..)r$......| |...........| --.........-- ----------- [Andy the Light Girl] St11 Dx7 Co9 In6 Wi4 Ch13 ProMaiFemLaw Dlvl:1 $7 HP-6(23) Pw16(16) AC11 Xp2/26 T123 Hld Latest messages [-1 -> 22] The long roper lashes you! [-3 -> 19] You are being crushed. [-5 -> 14] You hit the long roper. The inka string hurts the long roper! Elif picks up a crude dagger {4}. You just miss the long roper. Elif drops a crude dagger {4}. You just miss the long roper. The long roper bites you! [-7 -> 8] The long roper lashes you! [-3 -> 5] The long roper lashes you! [-1 -> 4] Warning: HP low! You are being crushed. You die... Your inventory Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed -3 knife (alternate weapon; not wielded) {2} c - an uncursed -2 pistol {8} d - 50 uncursed +0 bullets (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Wands e - a cursed wand of teleportation (0:12) {1} k - an uncursed wand of polymorph (0:5) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 34% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 66% Concealing monsters were spawned underneath items 63% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: searching (turn 68) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54890 Monster spawn increase reached its maximum at turn 99601 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2634444 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: turret (freq bonus 12) The monster species that spawned more often: multi-hued naga (freq bonus 39) The monster species that spawned more often: lazy turret (freq bonus 84) The monster species that spawned more often: ice ape (freq bonus 26) The monster species that spawned more often: Gunnhild's General Store (freq bonus 64) The monster species that spawned more often: brimstone hellcat (freq bonus 52) The monster species that spawned more often: The Fairy (freq bonus 270) The monster species that spawned more often: Calcifer (freq bonus 39) The monster species that spawned more often: Officer Julia (freq bonus 78) The monster species that spawned more often: pious dad (freq bonus 34) The monster species that spawned more often: ice wall (freq bonus 26) The monster species that spawned more often: force couatl (freq bonus 78) The monster species that spawned more often: trollor (freq bonus 17) The monster species that spawned more often: pas op (freq bonus 54) The monster species that spawned more often: small group kobold (freq bonus 56) The monster species that spawned more often: undead transsylvanian (freq bonus 112) The monster species that spawned more often: void mold (freq bonus 56) The monster species that spawned more often: snappy woman (freq bonus 16) The monster species that spawned more often: fire metroid (freq bonus 28) The monster species that spawned more often: deceiving force fungus (freq bonus 84) The monster species that spawned more often: stone mold (freq bonus 28) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster species that never randomly spawned: clapper snake The monster species that never randomly spawned: genetic engineer The monster species that never randomly spawned: extremely cute cat The monster species that never randomly spawned: concrete elemental The monster species that never randomly spawned: monster lizard The monster species that never randomly spawned: drydrip warp patch The monster species that never randomly spawned: venom growth The monster species that never randomly spawned: deceiving fungus The monster species that never randomly spawned: nether idiot The monster species that never randomly spawned: stiletto lover The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 14) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 6) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 9) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 2) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 97) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 2) Next attribute increase check would have come at turn 1048 Strength training was 4 Dexterity training was 4 Wisdom training was 3 Constitution training was 8 You were prevented from having clairvoyance (0) You were prevented from having quad attacks (0) You had 1367 points of nutrition remaining You could teleport You were held by a long roper Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Mercedes The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (196) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of healing (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of mana (COMPILE SLEX SUDO UBUNTU) scroll of phase door (SEGMENTATION FAULT) scroll of standard id (DRAW WAT STUNT) scroll of cure (COMBATDEPTH LAB CORRODE) Wands wand of teleportation (horizontal) wand of polymorph (ironwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kobolds (1 created) 3 pack kobolds (4 created) a small kappa 0 fiendish goblins (1 created) Elif (0 times) 0 chaffinches (1 created) 0 kobold zombies (1 created) 0 newts (1 created) 11 creatures born. 4 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (21 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (27 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Prostitute... You died in The Dungeons of Doom on dungeon level 1 with 111 points, and 7 pieces of gold, after 123 moves. Killer: a monster (long roper) You were level 2 with a maximum of 23 hit points when you died. You reached the 28th place on the top 10000 list. No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 2 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 3 17008 Andy-Kur-Din-Mal-Law died in The Dungeons of Doom on level 16 [max 39]. Killed by a monster (yeoman). - [97] 26 140 Andy-Gla-Mis-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (fox spirit). - [32] 27 138 Andy-Mid-Dry-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (arrow turret). - [17] *28 111 Andy-Pro-Mai-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (long roper). - [23] 29 63 Andy-Jed-Scu-Fem-Neu quit in The Dungeons of Doom on level 1. 25 [25] 30 62 Andy-Blo-Dop-Fem-Neu escaped the dungeon [max level 1]. 20 [20]