Andy, lawful male ent Acid Mage ----------- |...@.....+ |...!d....| |.........| --+-------- [Andy the Oozer] St3 Dx10 Co18 In16 Wi6 Ch7 AciEntMalLaw Dlvl:1 $0 HP18(18) Pw20(20) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male ent Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: acid resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 20 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 64% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 85% Monster death drops spawned with only 89% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: protection spells (turn 51) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15428 Monster spawn increase reached its maximum at turn 103368 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2832445 The monster class that cannot be genocided was major demon The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: eroticity queen (freq bonus 8) The monster species that spawned more often: high mushroom (freq bonus 12) The monster species that spawned more often: grass green sentai (freq bonus 30) The monster species that spawned more often: plasma mushroom (freq bonus 48) The monster species that spawned more often: huge girl (freq bonus 30) The monster species that spawned more often: Akane (freq bonus 4) The monster species that spawned more often: ultra cockroach (freq bonus 6) The monster species that spawned more often: knapsack cow (freq bonus 12) The monster species that spawned more often: ultra cockroach (freq bonus 7) The monster species that spawned more often: soft girl (freq bonus 6) The monster species that spawned more often: opal force fungus (freq bonus 10) The monster species that spawned more often: cursing spirit (freq bonus 30) The monster species that spawned more often: baby shimmering dragon (freq bonus 18) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 5) The monster species that spawned more often: young adult shimmering dragon (freq bonus 18) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 3) The monster species that spawned more often: original japanese lord (freq bonus 10) The monster species that spawned more often: pustulent patch (freq bonus 12) The monster species that spawned more often: supreme kobold commander (freq bonus 5) The monster species that spawned more often: tree hugger (freq bonus 48) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster trait that was more common: monsters that are unsolid (freq bonus 3) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 8) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 10) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: pure white unicorn The monster species that never randomly spawned: blank mushroom The monster species that never randomly spawned: upper ufo part The monster species that never randomly spawned: amorphous mold The monster species that never randomly spawned: wyvern The monster species that never randomly spawned: zubat The monster species that never randomly spawned: healing gremlin The monster species that never randomly spawned: spectral warrior The monster species that never randomly spawned: cyan laser The monster species that never randomly spawned: trocopotaca The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 39) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 3) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 88) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 8) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 13) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 7) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 14) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 2) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 82) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 4) Next attribute increase check would have come at turn 589 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (542) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) ent's potion 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of reverse identify (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of mana (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of phase door (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of standard id (COPAC DE INUNDATII) scroll of cure (BUY C1AL1S CHEAP HERE) Spellbooks spellbook of acid sphere (heavy) spellbook of acid stream (final) Potions potion of recovery (soapy) Rings ring of increase accuracy (granite) Wands wand of acid (mahogany) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Acid Mage... Youescaped from the dungeon with 0 points,