Andy, neutral male trapper Camperstriker ----- |.f@| |.... ....| |...| |..$| ----- [Andy the Aimbot User] St16 Dx12 Co8 In15 Wi13 Ch10 CamTrpMalNeu Dlvl:1 $0 HP22(22) Pw18(18) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male trapper Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: detect monsters Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 84% chance Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 83% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: riding (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68630 Monster spawn increase reached its maximum at turn 110240 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 55304 The monster class that cannot be genocided was orc The monster class that was spawned more often: kobold (freq bonus 8) The monster color that was spawned more often: brown (freq bonus 3) The monster species that spawned more often: deep dragon (freq bonus 22) The monster species that spawned more often: very old black dragon (freq bonus 60) The monster species that spawned more often: Mother Lilith (freq bonus 15) The monster species that spawned more often: garo (freq bonus 54) The monster species that spawned more often: soft boiled eggman (freq bonus 11) The monster species that spawned more often: desecrated vortex (freq bonus 11) The monster species that spawned more often: brass-monkey (freq bonus 10) The monster species that spawned more often: troll permamimic mummy (freq bonus 22) The monster species that spawned more often: faithful (freq bonus 72) The monster species that spawned more often: opal stalk (freq bonus 88) The monster species that spawned more often: baby amethyst dragon (freq bonus 27) The monster species that spawned more often: hobbit bandit (freq bonus 60) The monster species that spawned more often: pool edge swimmer (freq bonus 18) The monster species that spawned more often: oblivion wight (freq bonus 28) The monster species that spawned more often: dunmer (freq bonus 18) The monster species that spawned more often: weregrue (freq bonus 30) The monster species that spawned more often: gray beetle (freq bonus 60) The monster species that spawned more often: poison viper (freq bonus 54) The monster species that spawned more often: fearsome butcher (freq bonus 14) The monster species that spawned more often: sleep trove (freq bonus 48) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster species that never randomly spawned: errand boy The monster species that never randomly spawned: critic The monster species that never randomly spawned: gnome guard The monster species that never randomly spawned: thorned hulk The monster species that never randomly spawned: inertia patch The monster species that never randomly spawned: soft force patch The monster species that never randomly spawned: giant mimic The monster species that never randomly spawned: real mushroom The monster species that never randomly spawned: vortex lord The monster species that never randomly spawned: finger mage The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 18) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 14) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 86) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 4) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 15) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 20) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 1) Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having double attacks (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Hell Brides The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (SPEE WORK WHEN TOUCH) scroll of phase door (SNAPE KILLED DUMBLEDORE) scroll of standard id (GHOTI) scroll of cure (HEAL A WOUND BY CALLING MANSERVENT) Wands wand of trap creation (vajra ring) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Camperstriker... Youescaped from the dungeon with 0 points,