Andy, neutral male gelatinous Gangster @ [Andy the Low Thug] St11 Dx13 Co16 In11 Wi11 Ch5 GanGelMalNeu Dlvl:1 $0 HP14(14) Pw8(8) AC9 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male gelatinous Gangster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 88% Monster death drops spawned with only 99% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: crossbow (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62693 Monster spawn increase reached its maximum at turn 83358 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 213660 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: orange hulk (freq bonus 12) The monster species that spawned more often: Lizard of Yendor (freq bonus 28) The monster species that spawned more often: volcanic blob (freq bonus 32) The monster species that spawned more often: epidote mold (freq bonus 60) The monster species that spawned more often: savage bear (freq bonus 30) The monster species that spawned more often: iceblock jelly (freq bonus 8) The monster species that spawned more often: alien (freq bonus 12) The monster species that spawned more often: quantum smasher (freq bonus 4) The monster species that spawned more often: The high-heel loving asian girl her heels (freq bonus 9) The monster species that spawned more often: anthrazite colony (freq bonus 2) The monster species that spawned more often: electro trove (freq bonus 3) The monster species that spawned more often: money stealer (freq bonus 16) The monster species that spawned more often: pale shambler (freq bonus 12) The monster species that spawned more often: taiga bear (freq bonus 9) The monster species that spawned more often: weir (freq bonus 18) The monster species that spawned more often: wraith (freq bonus 24) The monster species that spawned more often: agate spore (freq bonus 12) The monster species that spawned more often: actual trap vortex (freq bonus 3) The monster species that spawned more often: bonus mana trove (freq bonus 24) The monster species that spawned more often: seaking (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 8) The monster species that never randomly spawned: cheesehead The monster species that never randomly spawned: ferrous spore The monster species that never randomly spawned: conscious colony The monster species that never randomly spawned: large flea The monster species that never randomly spawned: tiamat dragon The monster species that never randomly spawned: mini robo-ky The monster species that never randomly spawned: dreadmaster The monster species that never randomly spawned: kobold archer The monster species that never randomly spawned: mean mold The monster species that never randomly spawned: loud force fungus The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 2) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 8) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 15) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 465) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 42) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 10) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 30) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 16) Next attribute increase check would have come at turn 2265 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were poison resistant You were acid resistant You were petrification resistant You were prevented from having shock resistance (0) You were prevented from having displacement (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (333) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PENDERFYNIAD ANGHYWIR) scroll of mana (ADE EXPIRIUS) scroll of phase door (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of standard id (SUDDENLY THE DUNGEON COLLAPSES) scroll of cure (HOW CONVENIENT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gangster... Youescaped from the dungeon with 0 points,