Andy, lawful female impish Fencer ------- |..$..| |....@| |.....@ |.....| ------- [Andy the Alcor] St11 Dx17 Co11 In6 Wi7 Ch5 FenWimFemLaw Dlvl:1 $0 HP13(13) Pw15(15) AC4 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female impish Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: cold resistance You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 73% chance Wand drop chance was reduced to 78% Concealing monsters were spawned underneath items 39% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: spear (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34969 Monster spawn increase reached its maximum at turn 60333 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1204560 The monster class that cannot be genocided was (null) The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: huge grey bat (freq bonus 16) The monster species that spawned more often: yellow ape (freq bonus 4) The monster species that spawned more often: sun dragon (freq bonus 6) The monster species that spawned more often: Mordor orc (freq bonus 9) The monster species that spawned more often: sulfuric acid cloud (freq bonus 12) The monster species that spawned more often: staff permamimic (freq bonus 12) The monster species that spawned more often: thorn growth (freq bonus 9) The monster species that spawned more often: Mandarina (freq bonus 6) The monster species that spawned more often: Lupin the Third (freq bonus 12) The monster species that spawned more often: animal antics (freq bonus 20) The monster species that spawned more often: ore-colony lichen (freq bonus 30) The monster species that spawned more often: Dark Schneider (freq bonus 28) The monster species that spawned more often: grizzly bear (freq bonus 12) The monster species that spawned more often: Kenshiro (freq bonus 12) The monster species that spawned more often: Isabel (freq bonus 10) The monster species that spawned more often: Martti Ihrasaari (freq bonus 8) The monster species that spawned more often: domestic wallaby (freq bonus 12) The monster species that spawned more often: anaconda (freq bonus 8) The monster species that spawned more often: wereastralelemental (freq bonus 24) The monster species that spawned more often: venus flytrap (freq bonus 12) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 8) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 6) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 8) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 10) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 6) The monster species that never randomly spawned: noxious growth The monster species that never randomly spawned: animated wedge sandal The monster species that never randomly spawned: magnetic stalk The monster species that never randomly spawned: Nataliya's wedge sandal The monster species that never randomly spawned: Johanetta's pointy girl shoe The monster species that never randomly spawned: young evil dragon The monster species that never randomly spawned: a-type The monster species that never randomly spawned: bad warp patch The monster species that never randomly spawned: sadistic asian girl The monster species that never randomly spawned: depowered warp fungus The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 17) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 9) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 9) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 5) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 3) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 11) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 7) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 9) Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were prevented from having cold resistance (0) You were prevented from having reflection (0) You had infravision You had 1500 points of nutrition remaining You could teleport You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (548) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (internet helmet) * skullcap (organic helmet) * flack helmet (crazy helmet) * crystal helm (black helmet) * mining helm (bluy helmet) * field helm (radiant helmet) * helm of safeguard (aluminium helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (faded mittens) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (yellow sneakers) * boots of safeguard (riding boots) Scrolls scroll of healing (LEP GEX VEN ZEA) scroll of mana (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of phase door (MY SPUTA WILL FLOW DOWN) scroll of standard id (ASHPD) scroll of cure (POWER PERFORATO AS BARET) Rings ring of increase accuracy (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 11 points,