Andy, chaotic male lycanthropic Kurwa ##----- #,....| ####,|.... -------- -------- #,,,,|...| ##|......| |......|#######,###|...| #,.......| |.......,,,,,,,#,,,-...+ ####,|......| |......|,###,,,,,,,--.--,######,,,,+...---- |.......,# ##,,,## ,,,,,,,,,,,,,,,|...| #--.-----,####,####,###,----------- |...| -.------,,,,,,,# #,###,........... --.--## |......|,,}########,,,,,|.........| ,,,, |.......,, },,,,,,,,,##,..........| ,,,# |......|,------#,,##, ,I|.<........ ,`{# --------,......,,## |.........| -@- #,|....|### ----------- ....| #,|..... ...... #`.....| |....| #|....| ------ ------ [Andy the Cheap Sex Slave] St11 Dx11 Co10 In9 Wi8 Ch15 KurLycMalCha Dlvl:1 $22 HP29(29) Pw12(12) AC-10 Xp1/4 T167 Latest messages There is a wall in the way! (2x) You hear a door open. There is a wall in the way! You see here a kukui wood wand {1}. y - a kukui wood wand {1}. What do you want to write with? [- an-pvy or ?*] You have no free hand to write with! What do you want to write with? [- an-pvy or ?*] You have no free hand to write with! ®¿OÅ´P There is a wall in the way! ˆÏÈo+ z - a food ration {1}. In what direction? [hykulnjb><] The gold pieces come loose. 9 gold pieces. There is a wall in the way! With great effort you move the boulder. # Really quit [yes/no]? Your inventory Weapons a - a cursed +3 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a cursed +0 eerie cloak (being worn) {4} d - a heavily cursed +0 momhat (being worn) {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed +0 pair of red spell heels (being worn) {8} Comestibles z - a cursed food ration {1} Scrolls h - an uncursed scroll of destroy armor {1} i - an uncursed scroll of taming {1} j - an uncursed scroll of trap detection {1} k - an uncursed scroll of boss companion {1} l - an uncursed scroll of relocation {1} m - 5 uncursed scrolls of repair item {5} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Wands v - an uncursed wand of enlightenment (0:5) {1} y - an uncursed wand of magic missile (0:5) {1} Tools x - an uncursed bottle {1} Gems n - a cursed +10 fleece stone o - a cursed +10 speedbug stone p - a cursed +10 covetous stone Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: reflection You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 35 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 94% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: petkeeping (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12946 Monster spawn increase reached its maximum at turn 49236 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 315776 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: imp or minor demon (freq bonus 7) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: giant gold dragonfly (freq bonus 96) The monster species that spawned more often: nasty horned devil (freq bonus 9) The monster species that spawned more often: undead ladiesman (freq bonus 36) The monster species that spawned more often: flame punisher (freq bonus 8) The monster species that spawned more often: cyan force patch (freq bonus 27) The monster species that spawned more often: time patch (freq bonus 30) The monster species that spawned more often: windscreen cleaner (freq bonus 18) The monster species that spawned more often: earth devil (freq bonus 45) The monster species that spawned more often: petty dark shape (freq bonus 20) The monster species that spawned more often: barrowgrim soldier (freq bonus 18) The monster species that spawned more often: squeezer nymph (freq bonus 20) The monster species that spawned more often: Rhea's lady pump (freq bonus 30) The monster species that spawned more often: Bear-Man (freq bonus 54) The monster species that spawned more often: giant speckled tree frog (freq bonus 11) The monster species that spawned more often: shredder (freq bonus 10) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 32) The monster species that spawned more often: celestial vortex (freq bonus 16) The monster species that spawned more often: hare-man (freq bonus 27) The monster species that spawned more often: Officer Katcher (freq bonus 11) The monster species that spawned more often: octarine growth (freq bonus 20) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 6) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 8) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster species that never randomly spawned: gore spore The monster species that never randomly spawned: sonicbat The monster species that never randomly spawned: Jueblex The monster species that never randomly spawned: Countess Bathory The monster species that never randomly spawned: golden one The monster species that never randomly spawned: Rebecca The monster species that never randomly spawned: dagashi The monster species that never randomly spawned: Nightshade, Farmer Maggot's cousin The monster species that never randomly spawned: petty chloroform piercer The monster species that never randomly spawned: giant force ant The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 4) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 272) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 9) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 11) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 4) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 5) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 18) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 12) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 27) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 8) Next attribute increase check would have come at turn 665 Strength training was 2 Dexterity training was 2 Wisdom training was 7 Constitution training was 8 You were poison resistant You were level-drain resistant You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: The bottom status line only updates if you explicitly tell it to do so. (0) You had the following problem: Your spells became red. (0) You had the risk of temporarily losing intrinsics (0) You were in a ghost world (0) You were prevented from having reflection (0) You were prevented from having corrosivity (0) Your chance to block was 0% You had 1239 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (390) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (magenta cloak) momhat (internet helmet) scaler mittens (inka gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (red sneakers) Scrolls scroll of destroy armor (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of taming (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of trap detection (VITIO SUS) scroll of boss companion (JUBILEX IS MY BEST FRIEND) scroll of relocation (POLSKA TO WIELKI KRAJ) scroll of repair item (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of healing (MAMPIFANDRAY SELA) scroll of mana (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of phase door (BITING WITH COOL TUSK MAYBE FREEZED) scroll of standard id (SORRY NISI) scroll of cure (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) Potions potion of extreme power (thyme) Wands wand of enlightenment (etched) wand of magic missile (kukui wood) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a pack jackal a weasel 0 drains rats (1 created) a chaffinch 0 stone rattlesnakes (1 created) a kobold zombie (2 created) Jennifer (0 times) 0 small item troves (1 created) 9 creatures born. 4 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (23 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (24 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (22 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Kurwa... You quit in The Dungeons of Doom on dungeon level 1 with 48 points, and 22 pieces of gold, after 167 moves. Killer: quit You were level 1 with a maximum of 29 hit points when you quit. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 2 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 3 17008 Andy-Kur-Din-Mal-Law died in The Dungeons of Doom on level 16 [max 39]. Killed by a monster (yeoman). - [97] 29 61 Andy-Kur-Vee-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (Kop Sergeant). - [18] 30 52 Andy-Sup-Min-Fem-Law escaped the dungeon [max level 1]. 19 [19] *31 48 Andy-Kur-Lyc-Mal-Cha quit in The Dungeons of Doom on level 1. 29 [29] 32 42 Andy-Mah-Gha-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] 33 38 Andy-Gam-Rog-Fem-Neu escaped the dungeon [max level 1]. 20 [20]