Andy, neutral female scurrier Kurwa ------------ |..........| |..........| ###|..........| `,,..@........| ###-.---------- [Andy the Cheap Sex Slave] St13 Dx9 Co8 In10 Wi3 Ch13 KurScuFemNeu Dlvl:2 $555 HP16(16) Pw8(8) AC1 Xp1/9 T152 Latest messages Your senses are dulled. "You're great! Here, this money is for you." Ulch - you contracted syphilis from having unprotected intercourse with your lover! You feel deathly sick. # Are you sure you want to pray? [yn] (n) You begin praying to Lorskel. You are surrounded by a shimmering light. You finish your prayer. You feel that Lorskel is pleased. You feel better. You attack thin air. You start chewing a hole in the rock. You start chewing on a boulder. # Really quit [yes/no]? # qy: unknown extended command. # Really quit [yes/no]? Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail {20} c - a cursed +0 eerie cloak {4} d - a cursed +0 momhat {20} e - a cursed +1 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield {20} g - a cursed +0 pair of red spell heels {8} Scrolls h - an uncursed scroll of destroy armor {1} i - an uncursed scroll of taming {1} j - an uncursed scroll of trap detection {1} k - an uncursed scroll of boss companion {1} l - an uncursed scroll of relocation {1} m - 5 uncursed scrolls of repair item {5} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Gems n - a cursed +10 fleece stone o - a cursed +10 speedbug stone p - a cursed +10 covetous stone Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 12 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: quarterstaff (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51270 Monster spawn increase reached its maximum at turn 70414 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1192744 The monster class that cannot be genocided was xorn The monster class that was spawned more often: xorn (freq bonus 5) The monster species that spawned more often: large twen (freq bonus 36) The monster species that spawned more often: Anita (freq bonus 7) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 18) The monster species that spawned more often: evasive hill giant (freq bonus 27) The monster species that spawned more often: smut orc (freq bonus 8) The monster species that spawned more often: tu-tara edgecutter (freq bonus 16) The monster species that spawned more often: night naga (freq bonus 32) The monster species that spawned more often: Succubus Kommissioner (freq bonus 14) The monster species that spawned more often: undead jedi (freq bonus 14) The monster species that spawned more often: Ludwig (freq bonus 20) The monster species that spawned more often: cursed blob (freq bonus 11) The monster species that spawned more often: displacement sphere (freq bonus 16) The monster species that spawned more often: magenta spore lichen (freq bonus 14) The monster species that spawned more often: rng horror (freq bonus 14) The monster species that spawned more often: phaser warp fungus (freq bonus 16) The monster species that spawned more often: bright orange jelly (freq bonus 72) The monster species that spawned more often: gore warp patch (freq bonus 14) The monster species that spawned more often: nightgaunt (freq bonus 24) The monster species that spawned more often: estherian shade (freq bonus 11) The monster species that spawned more often: falling mushroom (freq bonus 32) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 18) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster species that never randomly spawned: beedrill The monster species that never randomly spawned: stone force patch The monster species that never randomly spawned: abnormal vampire The monster species that never randomly spawned: sucker colony The monster species that never randomly spawned: greater fire elemental The monster species that never randomly spawned: keeper of secrets The monster species that never randomly spawned: teal patch The monster species that never randomly spawned: unreal stalk The monster species that never randomly spawned: master vampire The monster species that never randomly spawned: large fox The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 30) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 3) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 15) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 38) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 5) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 10) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 12) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 20) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 4) Next attribute increase check would have come at turn 161 Strength training was 3 Dexterity training was 1 Wisdom training was 2 Constitution training was 10 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You were prevented from having poison resistance (0) You were prevented from having phasing (0) You had infravision You had 1437 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (571) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (chinese cloak) momhat (wide conical hat) scaler mittens (light gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (camouflage patterned boots) Scrolls scroll of destroy armor (SNAPE KILLED DUMBLEDORE) scroll of taming (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of trap detection (TRICK 13) scroll of boss companion (RAMBA ZAMBA) scroll of relocation (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of repair item (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of healing (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of mana (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of phase door (MAKE ENEMY BAD THEN SNORING NEXT) scroll of standard id (HIT SHIFTLY AND GHOS WHEN USED) scroll of cure (ADE EXPIRIUS) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a giant grasshopper 0 kobolds (1 created) 0 large kobolds (1 created) 0 baby river hogs (3 created) a sewer rat (4 created) 0 lichens (1 created) 0 golden spores (1 created) a kobold zombie (2 created) 0 shopkeepers (1 created) 0 twens (1 created) Jennifer (0 times) 0 fire troves (1 created) 0 gem troves (3 created) 0 cold troves (3 created) 0 disintegration troves (3 created) 0 energy troves (5 created) 0 health troves (3 created) 0 poison troves (1 created) 0 unihorn troves (1 created) 0 42 troves (1 created) 38 creatures born. 3 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 7 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (21 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (21 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Kurwa... You quit in The Dungeons of Doom on dungeon level 2 with 641 points, and 555 pieces of gold, after 152 moves. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. You reached the 12th place on the top 10000 list. No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 2 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 3 17008 Andy-Kur-Din-Mal-Law died in The Dungeons of Doom on level 16 [max 39]. Killed by a monster (yeoman). - [97] 10 770 Andy-Fla-Moo-Mal-Law quit in The Dungeons of Doom on level 3. 46 [46] 11 708 Andy-Pro-Kop-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (white unicorn). - [33] *12 641 Andy-Kur-Scu-Fem-Neu quit in The Dungeons of Doom on level 2. 16 [16] 13 466 Andy-Fen-Ven-Mal-Neu escaped the dungeon [max level 1]. 14 [14] 14 453 Andy-Cha-Ung-Mal-Law escaped the dungeon [max level 1]. 25 [25]