Andy, lawful male veela Mahou Shoujo ------- |.....| ----- |.....|## .... |..`..-,# #----------- ---------------- ... -------,# |.........|#|..............| --------,, ... #,,# |..........,|..............| |.....)-,# .. #,## |.........|,|..............# .......|,,## #,# |.<.......#,|..............| |......|,,,,,, #,# #----#-.----,...............| |......|,#,,,# #,# ##,,,,,,,# ###-----.----------,|......|,###,## #,# #,,####### # # #,,### ##,,,,--------,# #,,# #,----|-- # # ## ##,,,###,,#,,,,,,$,,,,# ##)#----+---- #,#.....| ----.--,,############## #,,|.......| #,|.....$ ###|......,## ##,|.......| #,|.....------ #####`,)-.....|## #,.......@| #,...........|##,,,,,##|.....| ##|.......| ##|......)...|,,,%#### |.....| |.......| |...........,### ------- |.......| ------------## --------- [Andy the Teenie] St16 Dx4 Co16 In10 Wi15 Ch16 MahVeeMalLaw Dlvl:2 $46 HP44(44) Pw17(17) AC-1 Xp3/47 T1139 Latest messages There is a wall in the way! (4x) You see here a gold piece {0}. You see here 21 uncursed arrows {11}. There is a wall in the way! You see here an uncursed scroll labeled HACKEM MUCHE {1}. G - an uncursed scroll labeled HACKEM MUCHE {1}. What do you want to read? [d-fj-nG or ?*] As you read the scroll, it disappears. You may enchant a worn piece of armor. What do you want to magically enchant? [abw or ?*] Your pair of gauntlets of power glows silver for a moment. Marija drops 1 gold piece. You see here a gold piece {0}. 1 gold piece. You see here an uncursed novice hammer {100}. There is a wall in the way! (2x) You see here an uncursed ecru potion {1}. H - an uncursed ecru potion {1}. # Really quit [yes/no]? Your inventory Weapons t - an uncursed +1 mace (weapon in hand) {12} Armor a - an uncursed +0 bronze plate mail (being worn) {200} b - an uncursed +0 pair of jumping boots (being worn) {8} w - an uncursed +1 pair of gauntlets of power (being worn) {4} Comestibles g - an uncursed tin of kobold meat {1} h - an uncursed tin of spinach {1} i - an uncursed tin of goblin meat {1} p - an uncursed tripe ration {1} x - an uncursed food ration {1} Scrolls j - 6 uncursed scrolls of healing {6} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:5) {1} e - an uncursed spellbook of rumor (1:1) {1} f - an uncursed spellbook of clairvoyance (0:3) {1} Potions H - an uncursed potion of object detection {1} Wands c - an uncursed wand of striking (0:8) {1} q - an uncursed wand of locking (0:3) {1} z - an uncursed wand of slow monster (0:2) {1} Tools o - an uncursed magic flute (0:0) {1} Gems s - a cursed +0 worthless piece of orange glass {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 16 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: see invisible You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 47 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 281 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 98% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 94% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 85% Monster death drops spawned with only 94% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: protection spells (turn 104) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13881 Monster spawn increase reached its maximum at turn 33043 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3286818 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: dark green sentai (freq bonus 6) The monster species that spawned more often: petty creeping mithril coins (freq bonus 18) The monster species that spawned more often: weresnake (freq bonus 30) The monster species that spawned more often: Gudrun (freq bonus 48) The monster species that spawned more often: upper spirit (freq bonus 18) The monster species that spawned more often: petty movanic deva (freq bonus 12) The monster species that spawned more often: wind fungus (freq bonus 6) The monster species that spawned more often: mana warp fungus (freq bonus 14) The monster species that spawned more often: foxfire (freq bonus 9) The monster species that spawned more often: conscious mushroom (freq bonus 30) The monster species that spawned more often: loud fungus (freq bonus 20) The monster species that spawned more often: heavy troopa (freq bonus 15) The monster species that spawned more often: mist giant (freq bonus 24) The monster species that spawned more often: special troll (freq bonus 42) The monster species that spawned more often: ancient rainbow dragon (freq bonus 18) The monster species that spawned more often: elam (freq bonus 30) The monster species that spawned more often: pixie archer (freq bonus 42) The monster species that spawned more often: quickling lord (freq bonus 14) The monster species that spawned more often: ego gray wolf (freq bonus 10) The monster species that spawned more often: gravity vortex (freq bonus 11) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 6) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster species that never randomly spawned: ancient sky dragon The monster species that never randomly spawned: snuffed corpse-candle The monster species that never randomly spawned: flying owlbear The monster species that never randomly spawned: large queue The monster species that never randomly spawned: golden naga hatchling The monster species that never randomly spawned: dragon geist The monster species that never randomly spawned: black mold The monster species that never randomly spawned: juggernaut of Khorne The monster species that never randomly spawned: cyan spore The monster species that never randomly spawned: foul mimic The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 21) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 23) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 203) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 52) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 4) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 11) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 11) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 3) Next attribute increase check would have come at turn 2661 Strength training was 1 Dexterity training was 4 Wisdom training was -1 Constitution training was 14 You were magic-protected You were prevented from having see invisible (0) You were prevented from having a sight bonus (0) You had 946 points of nutrition remaining You aggravated monsters You could jump You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 689% b - rumor 1 chaos 73% 229% c - clairvoyance 3 divine 68% 299% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) spirituality check 3 R Prepared(0) Discoveries Armor jumping boots (sputa boots) gauntlets of power (padded gloves) Scrolls scroll of healing (MAYBE S-WAVE BECAUSE HIT) scroll of mana (ENSSICIBZ EDUDO) scroll of phase door (YOU ARE DOOMED) scroll of standard id (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of cure (BU MISH MISH EMAS) scroll of teleportation (ABRA KA DABRA) scroll of identify (DUCTUM ADIS) scroll of fire (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) scroll called remove curse (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of enchant armor (HACKEM MUCHE) Spellbooks spellbook of create familiar (antimatter) spellbook of rumor (spotted) spellbook of clairvoyance (velvet) Potions potion of object detection (ecru) Wands wand of striking (steel) wand of locking (wicker) wand of slow monster (jeweled) Tools magic flute (flute) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a xof 0 scruffy little dogs (1 created) a stoat a weasel a fluffy cat an evasive jermlaine a kobold 2 sewer rats 2 evasive sewer rats 0 black rats (1 created) a grid bug an echidna a mohat 0 vultures (1 created) 0 porter lichens (1 created) 3 spore lichens a red patch 0 normal gnomes (1 created) 0 stone rattlesnakes (1 created) 0 small snakes (1 created) an aggravating wallwalker a kobold zombie 2 dark female androids a village idiot a drunk jet guy 0 navis (1 created) 0 kickboxing girls (1 created) 0 item masters (6 created) 0 critically injured jedis (1 created) a newt (2 created) 41 creatures born. 24 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 6 times You eaten food with animal by-products 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 11 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (22 of 160) high heels [Basic] (max Master) (34 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (17 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (23 of 160) protection spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (25 of 160) Goodbye Andy the Mahou Shoujo... You quit in The Dungeons of Doom on dungeon level 2 with 374 points, and 46 pieces of gold, after 1139 moves. Killer: quit You were level 3 with a maximum of 44 hit points when you quit. You reached the 15th place on the top 10000 list. No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 2 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 3 17008 Andy-Kur-Din-Mal-Law died in The Dungeons of Doom on level 16 [max 39]. Killed by a monster (yeoman). - [97] 13 453 Andy-Cha-Ung-Mal-Law escaped the dungeon [max level 1]. 25 [25] 14 398 Andy-Mon-Mis-Fem-Cha quit in The Dungeons of Doom on level 3. 63 [63] *15 374 Andy-Mah-Vee-Mal-Law quit in The Dungeons of Doom on level 2 [max 3]. 44 [44] 16 346 Andy-Mon-Vee-Fem-Cha quit in The Dungeons of Doom on level 2. 32 [33] 17 232 kivla-Bin-Add-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [62]