Andy, chaotic male missing Gladiator ----- ############### |.`.. ,,,,,,,%,,,,,,# ######################,|...|------,),,,),,,,,,,####--------- #,,,,,,,,,,,,,,,,,,,,,,|...||.....,#######,,,,,,,^,....)...| -----## #,############,,,,,,,,,-...|.)...|,# ,#######,|...<...| |...^,,,,,,,,,,# ,,# ##,|....|....| #,|.......| |...|,,,,,,,,,`# -----.....| #,-.......| |`..|#########,# ------ .,,--------- |....,,## ###)## |...|#,,## #,,,,, -----##,,# #,#### ##,#--.---- #@--%....-- #,d..---.>. ##|..| |..| |..| |..| |..---... --.....-- ------- [Andy the Velite] St15 Dx15 Co13 In10 Wi6 Ch5 GlaMisMalCha Dlvl:1 $17 HP-2(32) Pw17(17) AC9 Xp2/31 T312 Latest messages [-3 -> 13] You hit the fox spirit! The fox spirit bites you! [-2 -> 11] You just miss the fox spirit. The fox spirit bites you! [-4 -> 7] The fox spirit attacks you with a fiery gaze! [-2 -> 5] Warning: HP low! You miss the fox spirit. The fox spirit misses. You hit the fox spirit. The fox spirit bites you! You hear the howling of the CwnAnnwn... [-4 -> 2] Warning: HP low! There is a wall in the way! (2x) The fox spirit bites you! You die... Your inventory Comestibles c - a blessed cram ration {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} k - a cursed scroll of enchant armor {1} Potions j - an uncursed potion of monster detection {1} Wands i - an uncursed wand of make invisible (0:1) {1} l - an uncursed wand of magic missile (0:5) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: fear resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 121 Amulet identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 133 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 20% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 92% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 105) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14688 Monster spawn increase reached its maximum at turn 28214 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1209600 The monster class that cannot be genocided was mummy The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: krong sephirah (freq bonus 21) The monster species that spawned more often: tree growth (freq bonus 12) The monster species that spawned more often: neolithic turret (freq bonus 18) The monster species that spawned more often: rocket muzzle (freq bonus 10) The monster species that spawned more often: hidden mushroom (freq bonus 36) The monster species that spawned more often: german-speaking doodleborer (freq bonus 20) The monster species that spawned more often: deadly ogre (freq bonus 24) The monster species that spawned more often: Kira (freq bonus 30) The monster species that spawned more often: antimagic warp patch (freq bonus 24) The monster species that spawned more often: yellow colony (freq bonus 16) The monster species that spawned more often: domina (freq bonus 40) The monster species that spawned more often: Inspector Kaptain (freq bonus 66) The monster species that spawned more often: team bullies (freq bonus 33) The monster species that spawned more often: double-edge beetle (freq bonus 42) The monster species that spawned more often: teasing nymph (freq bonus 16) The monster species that spawned more often: energy fungus (freq bonus 10) The monster species that spawned more often: lightningjaw (freq bonus 22) The monster species that spawned more often: dog-man (freq bonus 54) The monster species that spawned more often: wereworm (freq bonus 14) The monster species that spawned more often: puma (freq bonus 18) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 8) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 8) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 8) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 3) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster species that never randomly spawned: Pos Recursive The monster species that never randomly spawned: really dangerous mushroom The monster species that never randomly spawned: huge mind flayer The monster species that never randomly spawned: gold draconian The monster species that never randomly spawned: taekwondo girl The monster species that never randomly spawned: Bram Stoker The monster species that never randomly spawned: antimagic force fungus The monster species that never randomly spawned: white hulk The monster species that never randomly spawned: sloppy mold The monster species that never randomly spawned: Baphomet The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 12) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 11) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 29) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 11) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 9) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 84) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 12) Next attribute increase check would have come at turn 1060 Strength training was 4 Dexterity training was 3 Wisdom training was 4 Constitution training was 11 You were prevented from having fear resistance (0) You were prevented from having regeneration (0) You had 1480 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Catilina The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) recharge 2 R LIMIT(0) spirit bomb 1 O LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat (crazy helmet) * skullcap (wok-shaped helmet) * flack helmet (visored helmet) * crystal helm (RNG helmet) * mining helm (dim colored helmet) * field helm (echo helmet) * helm of safeguard (black helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (old gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (velvet pumps) * boots of safeguard (femmy boots) Scrolls scroll of healing (PUTO FER LO) scroll of mana (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of phase door (CAN SEE WHAT ITEM) scroll of standard id (KRRRRRRRRRRRZ) scroll of cure (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of enchant armor (VITIO SUS) Potions potion of monster detection (squishy) Wands wand of make invisible (tar) wand of magic missile (weird) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 8 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (27 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (21 of 160) shield [Basic] (max Expert) (21 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (26 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Gladiator...