Andy, lawful female lich Justice Keeper ----- ..##| |.#@| .:%Y. ----- [Andy the Kageman] St9 Dx14 Co13 In11 Wi17 Ch13 JusLicFemLaw Dlvl:1 $0 HP11(11) Pw10(10) AC-1 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Andy, welcome to SlashEMExtended! You are a lawful female lich Justice Keeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: warning Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 96% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 81% Ring drop chance was reduced to 97% Wand drop chance was reduced to 10% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 3) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18756 Monster spawn increase reached its maximum at turn 36160 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 56159 The monster class that cannot be genocided was major demon The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: king toad (freq bonus 8) The monster species that spawned more often: nickelpede (freq bonus 20) The monster species that spawned more often: evasive soldier ant (freq bonus 12) The monster species that spawned more often: coin turret (freq bonus 16) The monster species that spawned more often: dire wolf (freq bonus 12) The monster species that spawned more often: wrinkled mushroom (freq bonus 12) The monster species that spawned more often: Walker (freq bonus 9) The monster species that spawned more often: charger (freq bonus 6) The monster species that spawned more often: chela of ghoolab shah (freq bonus 36) The monster species that spawned more often: giant black jellyfish (freq bonus 12) The monster species that spawned more often: bank robber (freq bonus 7) The monster species that spawned more often: weregrue (freq bonus 3) The monster species that spawned more often: conscious mold (freq bonus 5) The monster species that spawned more often: missile turret (freq bonus 18) The monster species that spawned more often: lilac colony (freq bonus 8) The monster species that spawned more often: silver growth (freq bonus 48) The monster species that spawned more often: tin hen (freq bonus 16) The monster species that spawned more often: gomi worker (freq bonus 32) The monster species that spawned more often: internet dragon (freq bonus 63) The monster species that spawned more often: impossible dream turret (freq bonus 6) The monster trait that was more common: monsters that count as gnome (freq bonus 5) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 3) The monster trait that was more common: monsters that make cow sounds (freq bonus 10) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster species that never randomly spawned: fanatician The monster species that never randomly spawned: Klaf The monster species that never randomly spawned: petty dark shape The monster species that never randomly spawned: glowing mold The monster species that never randomly spawned: coyote The monster species that never randomly spawned: false mushroom The monster species that never randomly spawned: cerulean warp patch The monster species that never randomly spawned: ojyama puyo The monster species that never randomly spawned: crypt wight The monster species that never randomly spawned: real stalk The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 20) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 2) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 81) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 9) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 45) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 3) Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having fire resistance (0) You were prevented from having disintegration resistance (0) You recognized peaceful creatures You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Lawful Good The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (255) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (BFG 9000 OH YEAH) scroll of mana (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of phase door (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of standard id (WIZZY LABOR CO) scroll of cure (GRAE GURL) Spellbooks spellbook of summon undead (irresistible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Justice Keeper... Youescaped from the dungeon with 0 points,