Andy, neutral female scurrier Jedi ----------- |.%..#....| |......%..| -|------.-- #,# #,# ### ##,# ##,,# #,,## #,## #%# #,# -------- -------.- ##|......| #|.......| #@.......|,######### `...---..| #,|.d.....,,,,,,,,,#########|..| |..| --------########,,,,,,,,,,..<---..| ###########|.......| --------- [Andy the Youngling] St16 Dx3 Co13 In10 Wi9 Ch5 JedScuFemNeu Dlvl:1 $7 HP25(25) Pw7(7) AC10 Xp1/14 T164 Latest messages You continue chewing on the rock. You hear someone counting money. You start chewing on a boulder. You continue chewing on the boulder. You see here a bill-guisarme {48}. l - a bill-guisarme {48}. bill-guisarme - This is a weapon. Color: cyan. Material: iron. Appearance: hooked polearm. You can wield it to attack enemies. Some weapons are also suitable for throwing. A reinforced two-handed polearm that can be applied to hit monsters standing two squares away. Using it at point blank range is only useful if you're riding. You miss the novice dark wall. You kill the novice dark wall! You start chewing a hole in the rock. You displaced your little dog. There's some graffiti on the floor here. Use "r." to read it. You see here 7 gold pieces {0}. 7 gold pieces. # qy: unknown extended command. # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 38 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 57% Wand drop chance was reduced to 91% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: club (turn 32) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35178 Monster spawn increase reached its maximum at turn 63737 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 70434 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: elona snail (freq bonus 6) The monster species that spawned more often: intelligent monkey (freq bonus 10) The monster species that spawned more often: fragment grue (freq bonus 2) The monster species that spawned more often: jobless warden (freq bonus 4) The monster species that spawned more often: giant owl (freq bonus 12) The monster species that spawned more often: lawful pupil (freq bonus 2) The monster species that spawned more often: sewer slime (freq bonus 5) The monster species that spawned more often: goff (freq bonus 10) The monster species that spawned more often: foundrechaun (freq bonus 9) The monster species that spawned more often: incorrect potato (freq bonus 6) The monster species that spawned more often: reddish fungus (freq bonus 10) The monster species that spawned more often: beige patch (freq bonus 10) The monster species that spawned more often: crater growth (freq bonus 8) The monster species that spawned more often: magic mandrake (freq bonus 6) The monster species that spawned more often: karmic stalk (freq bonus 4) The monster species that spawned more often: ogre ruler (freq bonus 3) The monster species that spawned more often: dart turret (freq bonus 36) The monster species that spawned more often: The Red Death (freq bonus 6) The monster species that spawned more often: war elf (freq bonus 14) The monster species that spawned more often: scrag (freq bonus 12) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster species that never randomly spawned: female yeoman The monster species that never randomly spawned: sparkling warp fungus The monster species that never randomly spawned: blue-red mold The monster species that never randomly spawned: kender The monster species that never randomly spawned: scarlet warp patch The monster species that never randomly spawned: depression mimic The monster species that never randomly spawned: snappy woman The monster species that never randomly spawned: model mummy The monster species that never randomly spawned: hidden dwarven wizard The monster species that never randomly spawned: staff permamimic The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 18) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 75) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 42) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 16) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 3) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 12) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 30) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 4) Next attribute increase check would have come at turn 509 Strength training was 2 Dexterity training was 6 Wisdom training was 1 Constitution training was 7 You were prevented from having double attacks (0) You were prevented from having dimmopathy (0) You had infravision You had 1331 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (353) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (purple robe) * leather gloves (black gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (complete helmet) * skullcap (great helmet) * flack helmet (long-hair helmet) * crystal helm (netradiation helmet) * mining helm (round helmet) * field helm (celtic helmet) * helm of safeguard (yellow helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (spanish gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (fetish heels) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (BELLA RAGAZZA FASCIU) scroll of mana (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of phase door (ONLY EFFECTIVE STUNT IS HITTING) scroll of standard id (DRAW WAT STUNT) scroll of cure (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (23 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Jedi...