Andy, lawful female octopode Lunatic ----- --.|.---- ----.....|.--- |............| ----............| |...............----- ................|.. ................. ...>.(.....`...- -.............. .............- -............| --.......(...- |...........- --- -.........- ------ ... - |........- |......- --. -----......G-----<..- -...G.h@x.....)..G%.)...)| |...... -----------....------ | ---- ------ [Andy the Crazy Person] St13 Dx7 Co16 In10 Wi11 Ch7 LunOctFemLaw Min:3 $41 HP0(55) Pw26(26) AC9 Xp4/149 T792 Latest messages The heisenbug touches you! [-1 -> 38] You get zapped! [-9 -> 29] The hobbit veteran hits you! [-4 -> 25] The heisenbug touches you! [-1 -> 24] You get zapped! [-8 -> 16] You hit the heisenbug! You touch the heisenbug. You brush against the heisenbug's rear limb. The heisenbug touches you! [-1 -> 16] You get zapped! [-8 -> 8] Warning: HP low! The hobbit veteran hits you! You die... Your inventory Weapons e - an uncursed +1 steel whip {8} p - an uncursed +0 bow {12} q - 35 cursed +0 arrows {18} r - 23 uncursed +5 orcish arrows {12} y - an uncursed +0 morning star (weapon in hand) {48} Armor a - an uncursed +1 helm of steel {20} b - an uncursed +1 pair of gauntlets of steel {4} c - an uncursed +1 steel shield {120} d - an uncursed +1 pair of kicking boots {8} l - a cursed -1 enchanted (of undead warning) pair of hippie heels {5} Comestibles f - 5 uncursed tripe rations {5} Scrolls g - 8 uncursed scrolls of healing {8} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} k - an uncursed scroll of cure {1} Rings t - a cursed ring of teleportation {1} Wands w - an uncursed wand of create monster (0:13) {1} B - a blessed wand of bugging (5:4) {1} Tools x - an uncursed magic lamp {1} Gems A - a cursed +0 status stone Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: fear factor You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: spirituality (turn 48) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44089 Monster spawn increase reached its maximum at turn 103874 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 545820 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: gray force fungus (freq bonus 24) The monster species that spawned more often: djinn elemental (freq bonus 8) The monster species that spawned more often: noxious force patch (freq bonus 8) The monster species that spawned more often: gourmand ogre (freq bonus 6) The monster species that spawned more often: nightly colony (freq bonus 20) The monster species that spawned more often: rock inhabitant (freq bonus 6) The monster species that spawned more often: real dwarven warrior (freq bonus 21) The monster species that spawned more often: psychic warp patch (freq bonus 16) The monster species that spawned more often: baby glowing dragon (freq bonus 24) The monster species that spawned more often: undead school fish (freq bonus 6) The monster species that spawned more often: anthrazite colony (freq bonus 14) The monster species that spawned more often: elder water elemental (freq bonus 9) The monster species that spawned more often: leader sentai (freq bonus 8) The monster species that spawned more often: poison lichen (freq bonus 14) The monster species that spawned more often: evasive airborne parrot (freq bonus 36) The monster species that spawned more often: undead yeti (freq bonus 8) The monster species that spawned more often: drow (freq bonus 24) The monster species that spawned more often: bow wolf (freq bonus 15) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 12) The monster species that spawned more often: stiletto lover (freq bonus 32) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster trait that was more common: monsters of huge size (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster species that never randomly spawned: shadow centipede The monster species that never randomly spawned: Liselotte's hugging boot The monster species that never randomly spawned: toxic colony The monster species that never randomly spawned: eraser monster The monster species that never randomly spawned: inka lady The monster species that never randomly spawned: agate fungus The monster species that never randomly spawned: undead wandkeeper The monster species that never randomly spawned: tender asian girl The monster species that never randomly spawned: jungle rogue The monster species that never randomly spawned: pusher fly The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 13) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 38) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 17) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 20) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 58) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 249) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 7) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 6) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 23) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 1) Next attribute increase check would have come at turn 1130 Strength training was 1 Dexterity training was 9 Wisdom training was 5 Constitution training was 2 You were poison resistant You had the following problem: You could not cure status effects. (0) You were prevented from having displacement (0) You were prevented from having an increased fear factor (0) You had 779 points of nutrition remaining You could swim You could breathe water You regenerated You were a werejackal Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Eluvian The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) liquid leap 4 R LIMIT(0) dazzle 4 R LIMIT(0) Discoveries Weapons orcish arrow (crude arrow) Armor helm of steel (spired helmet) gauntlets of steel (princess gloves) kicking boots (hot boots) hippie heels (red overknees) Scrolls scroll of healing (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of mana (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of phase door (CARPE DIEM) scroll of standard id (VI OWNS EMACS) scroll of cure (SVDUNPX SVPXUNPX) scroll of teleportation (UNPLAYABLE BINDER ROLE) scroll of identify (ODIV) scroll of enthronization (TUOE DISNI) Spellbooks spellbook called High-level 1 (vellum) Potions potion called booze? (luminescent) Rings ring of teleportation (mead) Wands wand of create monster (jelly) wand of bugging (doggy) Tools magic lamp (lamp) Gems status stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant (2 created) 0 normal ants (2 created) 0 acid blobs (1 created) a jackal 0 tigers (1 created) a mini gremlin 0 hobbit veterans (1 created) a normal hobbit 0 dwarves (1 created) 0 pack kobolds (2 created) 2 aqua kobolds a reston 0 picture kobolds (1 created) a goblin a sewer rat 2 drains rats a rabbit a giant rat a millipede 0 heisenbugs (1 created) a lichen (2 created) 0 orange molds (1 created) 0 golden molds (1 created) 0 reddish fungi (1 created) 0 sub-gnomes (1 created) a gnome (10 created) 0 gnome stalkers (2 created) 0 panotties (1 created) a gnome lord 0 newt mummies (1 created) 0 kobold mummies (1 created) 0 dwarf zombies (1 created) 0 zombies (1 created) a weary pilgrim a blabbering otaku a mangy-looking leper a squint-eyed rogue an aimless-looking merchant a mean-looking mercenary a yokuda 0 poisoners (1 created) 0 shopkeepers (1 created) 0 flying rogues (1 created) 2 newts 0 deminewts (1 created) a green mushroom patch a health trove 64 creatures born. 28 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 24 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Expert) (26 of 160) body armor [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (23 of 160) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (28 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (4 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (35 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (22 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Lunatic... You died in The Gnomish Mines on dungeon level 3 with 783 points, and 41 pieces of gold, after 792 moves. Killer: a monster (hobbit veteran) You were level 4 with a maximum of 55 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 2 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 3 17008 Andy-Kur-Din-Mal-Law died in The Dungeons of Doom on level 16 [max 39]. Killed by a monster (yeoman). - [97] 7 2772 Andy-Spa-Gno-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (ogre shaman). - [65] 8 1214 Andy-Pro-Vee-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (phase spider), while being clawed. - [54] * 9 783 Andy-Lun-Oct-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (hobbit veteran). - [55] 10 770 Andy-Fla-Moo-Mal-Law quit in The Dungeons of Doom on level 3. 46 [46] 11 708 Andy-Pro-Kop-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (white unicorn). - [33]