Andy, lawful female cortex Politician @ ¯ [Andy the Voter] St10 Dx5 Co7 In7 Wi6 Ch20 PolCorFemLaw+A Dlvl:1 $4808 HP15(15) Pw13(13) AC8 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female angbander cortex Politician. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: cold resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 571 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 108 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 85% Monster death drops spawned with only 92% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: quarterstaff (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30573 Monster spawn increase reached its maximum at turn 74821 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 486496 The monster class that cannot be genocided was rodent The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: snakeman outcast (freq bonus 4) The monster species that spawned more often: topaz fungus (freq bonus 6) The monster species that spawned more often: magic warp patch (freq bonus 16) The monster species that spawned more often: susuwatari (freq bonus 15) The monster species that spawned more often: duam xnaht agent (freq bonus 10) The monster species that spawned more often: black unicorn foal (freq bonus 18) The monster species that spawned more often: ice bear (freq bonus 18) The monster species that spawned more often: smoky quartz unicorn (freq bonus 6) The monster species that spawned more often: real venom turret (freq bonus 8) The monster species that spawned more often: anubite (freq bonus 18) The monster species that spawned more often: really dangerous patch (freq bonus 18) The monster species that spawned more often: chaos warlord (freq bonus 10) The monster species that spawned more often: up-pushing vortex (freq bonus 16) The monster species that spawned more often: undead mummy (freq bonus 24) The monster species that spawned more often: suxxor mimic (freq bonus 6) The monster species that spawned more often: kobold alchemist (freq bonus 8) The monster species that spawned more often: sexy lady (freq bonus 12) The monster species that spawned more often: chaos eye (freq bonus 12) The monster species that spawned more often: deep gnome thief (freq bonus 36) The monster species that spawned more often: forest maggot (freq bonus 18) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 8) The monster species that never randomly spawned: roller coaster The monster species that never randomly spawned: photography lady The monster species that never randomly spawned: fancy warp fungus The monster species that never randomly spawned: buttfucking alphawoman The monster species that never randomly spawned: Watcher in the Water The monster species that never randomly spawned: Coure The monster species that never randomly spawned: werelocust The monster species that never randomly spawned: giant brown bat The monster species that never randomly spawned: orc shaman The monster species that never randomly spawned: fiery nymphomaniac The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 8) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 13) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 11) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 5) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 16) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 36) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 3) Next attribute increase check would have come at turn 248 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were poison resistant You were petrification resistant You were prevented from having cold resistance (0) You were prevented from having free action (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Democracy The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (1037) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) egg bomb 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of mana (JUBILEX IS MY BEST FRIEND) scroll of phase door (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of standard id (FPMAM) scroll of cure (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the Politician... Youescaped from the dungeon with 0 points,