Andy, chaotic male xorn Undead Slayer Z -+-- --------- |....k.......| |............| |.........f..| |...........@| |............| -------------- [Andy the Assistant] St6 Dx14 Co13 In9 Wi9 Ch9 UndXorMalCha Dlvl:1 $0 HP24(24) Pw22(22) AC3 Xp1/0 T3 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male xorn Undead Slayer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 1% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 62% Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: occult spells (turn 148) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13208 Monster spawn increase reached its maximum at turn 27893 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1081405 The monster class that cannot be genocided was nemese The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: rapha (freq bonus 12) The monster species that spawned more often: phaser fungus (freq bonus 12) The monster species that spawned more often: troll priest (freq bonus 18) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 27) The monster species that spawned more often: puzzling vortex (freq bonus 6) The monster species that spawned more often: secluded mold (freq bonus 8) The monster species that spawned more often: drain wing (freq bonus 48) The monster species that spawned more often: icoson (freq bonus 16) The monster species that spawned more often: Kop Kchief (freq bonus 10) The monster species that spawned more often: great wyrm of shadow (freq bonus 14) The monster species that spawned more often: crow (freq bonus 36) The monster species that spawned more often: modem 3 (freq bonus 8) The monster species that spawned more often: terror turret (freq bonus 9) The monster species that spawned more often: pisaca (freq bonus 12) The monster species that spawned more often: venom mushroom (freq bonus 36) The monster species that spawned more often: blood temptress (freq bonus 5) The monster species that spawned more often: funny lady (freq bonus 24) The monster species that spawned more often: vampire bat (freq bonus 8) The monster species that spawned more often: oddity (freq bonus 12) The monster species that spawned more often: star dragon (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 8) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 5) The monster species that never randomly spawned: aqua kobold The monster species that never randomly spawned: fell beast The monster species that never randomly spawned: unmasked God-Emperor The monster species that never randomly spawned: GR The monster species that never randomly spawned: force quantum mechanic The monster species that never randomly spawned: rock troll The monster species that never randomly spawned: manic-depressive turret The monster species that never randomly spawned: old runner The monster species that never randomly spawned: Marenka The monster species that never randomly spawned: grand master thief The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 60) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 174) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 20) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 12) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 35) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 28) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 46) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 14) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 15) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 10) Next attribute increase check would have come at turn 1448 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You were prevented from having confusion resistance (0) You were prevented from having sickopathy (0) You were aware of the presence of something You were warned of undead You had 1498 points of nutrition remaining You were stealthy You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (1188) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (filtered helmet) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (twisted visor helmet) * skullcap (wide conical hat) * flack helmet (crested helmet) * crystal helm (rural helmet) * mining helm (silk helmet) * field helm (internet helmet) * helm of safeguard (tasseled helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (black gloves) * commander gloves (parked gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (tightly fitting boots) * boots of safeguard (stroking boots) Scrolls scroll of healing (DU KUMMS HIER NICH REIN) scroll of mana (LONG YU DE LILIANG) scroll of phase door (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of standard id (I HERE SOMETHING) scroll of cure (ONE RESULT IS MORE POWER) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Undead Slayer... Youescaped from the dungeon with 0 points,