Andy, chaotic male ancipital Death Eater -------- -.....F| |.....@| .......| |......| |......| --+----- [Andy the Filthy Worm] St8 Dx7 Co10 In15 Wi11 Ch8 DeaAcpMalCha Dlvl:1 $0 HP18(18) Pw18(18) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male ancipital Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 29 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 82% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: spear (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36720 Monster spawn increase reached its maximum at turn 61300 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1892672 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: human or elf (freq bonus 24) The monster species that spawned more often: negative kobold (freq bonus 50) The monster species that spawned more often: ebony grue (freq bonus 78) The monster species that spawned more often: tiger man (freq bonus 25) The monster species that spawned more often: geyser lich (freq bonus 52) The monster species that spawned more often: weregrue (freq bonus 150) The monster species that spawned more often: amorphous force patch (freq bonus 52) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 108) The monster species that spawned more often: weremonkey (freq bonus 50) The monster species that spawned more often: improved destruction dino (freq bonus 78) The monster species that spawned more often: black penetrator (freq bonus 156) The monster species that spawned more often: colorless mold (freq bonus 112) The monster species that spawned more often: Judge Death (freq bonus 26) The monster species that spawned more often: wereblacklight (freq bonus 87) The monster species that spawned more often: scarlet devil (freq bonus 28) The monster species that spawned more often: cyan force fungus (freq bonus 84) The monster species that spawned more often: rainbow warp fungus (freq bonus 116) The monster species that spawned more often: dark laser (freq bonus 174) The monster species that spawned more often: spike warp patch (freq bonus 81) The monster species that spawned more often: azure mold (freq bonus 54) The monster species that spawned more often: tortured traitor (freq bonus 56) The monster trait that was more common: monsters of huge size (freq bonus 12) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 5) The monster species that never randomly spawned: diseased rat The monster species that never randomly spawned: anthrazite colony The monster species that never randomly spawned: sucker gremlin The monster species that never randomly spawned: warty mold The monster species that never randomly spawned: duergar thief The monster species that never randomly spawned: great bar slayer The monster species that never randomly spawned: crunchy spore The monster species that never randomly spawned: Unicorn of Amber The monster species that never randomly spawned: blue warp patch The monster species that never randomly spawned: false mold The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 12) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 22) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 2) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 16) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 5) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 45) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 86) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 77) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 4) Next attribute increase check would have come at turn 1110 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having sleep resistance (0) You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You had slower digestion You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 37% 300% c - acid stream 4 matter 37% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (silk) Weapons quarterstaff (staff) Armor cloak of reflection (petrified cloak) Scrolls scroll of healing (VIA FERO DEO) scroll of mana (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of phase door (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of standard id (MERCATOR MORI DEBET) scroll of cure (CHINTAI LOOKS LIKE A GIRL) Spellbooks spellbook of finger of death (impenetrable) spellbook of charm monster (dripping) spellbook of acid stream (snowy) Wands wand of death (secret) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Death Eater... Youescaped from the dungeon with 150 points,