Andy, chaotic female destabilizer Wild Talent -+------- |.?.....+ |....¯..| |.....@.| --------- [Andy the Poschengband Noob] St8 Dx12 Co9 In14 Wi12 Ch7 WilDesFemCha Dlvl:1 $6 HP10(10) Pw12(12) AC4 Xp1/0 T1 Lev Latest messages Use hybrid races? [yn] (n) Hello Andy, welcome to SlashEMExtended! You are a chaotic female destabilizer Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy You start to float in the air! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 237 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 1% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: spirituality (turn 75) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32380 Monster spawn increase reached its maximum at turn 49974 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 176880 The monster class that cannot be genocided was rodent The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: karmic patch (freq bonus 14) The monster species that spawned more often: gigantic generator (freq bonus 6) The monster species that spawned more often: baby guivre (freq bonus 42) The monster species that spawned more often: theme ape (freq bonus 7) The monster species that spawned more often: teal warp fungus (freq bonus 6) The monster species that spawned more often: sparkling force fungus (freq bonus 11) The monster species that spawned more often: assassin bug (freq bonus 12) The monster species that spawned more often: pustulent warp patch (freq bonus 5) The monster species that spawned more often: riverside naga (freq bonus 24) The monster species that spawned more often: imba water elemental (freq bonus 28) The monster species that spawned more often: swarming sneak thief (freq bonus 10) The monster species that spawned more often: wall dweller (freq bonus 6) The monster species that spawned more often: thematic earth elemental (freq bonus 40) The monster species that spawned more often: xof (freq bonus 20) The monster species that spawned more often: ice block (freq bonus 21) The monster species that spawned more often: runt (freq bonus 48) The monster species that spawned more often: crackling blob (freq bonus 48) The monster species that spawned more often: grating blob (freq bonus 7) The monster species that spawned more often: hateful whispers (freq bonus 16) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 10) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 3) The monster species that never randomly spawned: noxious Olog-hai The monster species that never randomly spawned: alpha pussy The monster species that never randomly spawned: large phasing permamimic The monster species that never randomly spawned: superdog The monster species that never randomly spawned: shimmering fungus The monster species that never randomly spawned: problematic The monster species that never randomly spawned: depraved shaman The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: lavender patch The monster species that never randomly spawned: azure draconian The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: blank paper (plain) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 41) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 38) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 154) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 22) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 53) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 2) Next attribute increase check would have come at turn 1372 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having shock resistance (0) You were prevented from having drain resistance (0) Your chance to block was 25% You had infravision You had 1500 points of nutrition remaining You were levitating (0) You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dungeon Collapse, Segfault Bug and Game Freeze Your deity was Game Freeze The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (418) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor levitation boots (cast iron boots) helm of brilliance (knowledgeable helmet) cloak of magic resistance (red cloak) poisonous cloak (chilling cloak) Scrolls scroll of enchant weapon (VITIO PUS RO) scroll of lava (WET WITH WATER) scroll of healing (FROTZ) scroll of mana (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of phase door (AMAZING AFRO HEAD RUSH ATTACK) scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of cure (FORGETABOUTIT) Spellbooks spellbook of dig (hungry) Potions potion of speed (reddish) potion of levitation (warping) Rings ring of gain strength (opal) Wands wand of magic missile (crashbug) Tools magic lamp (lamp) grass whistle (whistle) Gems worthless piece of orange glass (orange) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Skilled) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Master) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) Goodbye Andy the Wild Talent... Youescaped from the dungeon with 6 points,