Andy, neutral male veela Ordinator --------- |.....@.| |....@..| |.......| ........| |.......| |........ --------- [Andy the Battler] St18/02 Dx5 Co7 In7 Wi8 Ch6 OrdVeeMalNeu Dlvl:1 $9 HP11(11) Pw11(11) AC12 Xp1/0 T7 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male veela Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. You see here 9 gold pieces {0}. 9 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: manaleech You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 26 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 99% chance Ring drop chance was reduced to 87% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: attack spells (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27441 Monster spawn increase reached its maximum at turn 82181 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 62688 The monster class that cannot be genocided was nymph The monster class that was spawned more often: mimic (freq bonus 10) The monster species that spawned more often: lethe warp patch (freq bonus 112) The monster species that spawned more often: nondescript patch (freq bonus 22) The monster species that spawned more often: riverside naga (freq bonus 22) The monster species that spawned more often: computer elemental (freq bonus 44) The monster species that spawned more often: wrinkled mushroom (freq bonus 39) The monster species that spawned more often: ninja master (freq bonus 90) The monster species that spawned more often: house ant (freq bonus 15) The monster species that spawned more often: undead shapeshifter (freq bonus 72) The monster species that spawned more often: Seraph of the Void (freq bonus 39) The monster species that spawned more often: Hanh (freq bonus 24) The monster species that spawned more often: war lord (freq bonus 26) The monster species that spawned more often: shade (freq bonus 48) The monster species that spawned more often: ghost mage (freq bonus 56) The monster species that spawned more often: printer daemon (freq bonus 64) The monster species that spawned more often: energy trove (freq bonus 24) The monster species that spawned more often: short skirt (freq bonus 52) The monster species that spawned more often: false colony (freq bonus 48) The monster species that spawned more often: pack cat (freq bonus 51) The monster species that spawned more often: storm atronach (freq bonus 24) The monster species that spawned more often: dark light (freq bonus 78) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 3) The monster species that never randomly spawned: Astaphaios The monster species that never randomly spawned: big disenchanter The monster species that never randomly spawned: twelve-headed hydra The monster species that never randomly spawned: nexus monster The monster species that never randomly spawned: colluded stalk The monster species that never randomly spawned: luddite The monster species that never randomly spawned: Bitchy Lara The monster species that never randomly spawned: mafia type The monster species that never randomly spawned: lichking The monster species that never randomly spawned: elf zombie The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 52) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 6) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 39) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 5) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 7) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 76) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 2) Next attribute increase check would have come at turn 221 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having manaleech (0) You were prevented from having free action (0) You saw invisible You had infravision You had 1494 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (267) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (red helmet) * skullcap (green bowel) * flack helmet (black helmet) * crystal helm (frequent helmet) * mining helm (dim colored helmet) * field helm (less helmet) * helm of safeguard (anachrononononaut helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (polnish gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (gentle boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (HZLRC KSTSBD MPFNG) scroll of mana (SMUTSIKA SKOEKA) scroll of phase door (STUPIDAMY) scroll of standard id (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of cure (XYZZY) Spellbooks spellbook of enchant weapon (decrepit) Rings ring of increase accuracy (emerald) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Ordinator... You and Thaedil escaped from the dungeon with 33 points,