Andy, neutral male moonelven Ordinator ------ |....| ..@..| |..@.| |....| |{...| |....| |....| ....| |....| ------ [Andy the Battler] St18/03 Dx7 Co10 In6 Wi8 Ch10 OrdMooMalNeu Dlvl:1 $0 HP11(11) Pw16(16) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male moonelven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: cold resistance You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 26 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 91% chance Ring drop chance was reduced to 77% Wand drop chance was reduced to 87% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: body armor (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37695 Monster spawn increase reached its maximum at turn 66859 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 754584 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: colorful warp patch (freq bonus 8) The monster species that spawned more often: petty brute (freq bonus 4) The monster species that spawned more often: pagan lady (freq bonus 24) The monster species that spawned more often: plague mewlip (freq bonus 14) The monster species that spawned more often: takeaway turret (freq bonus 20) The monster species that spawned more often: draugrog (freq bonus 8) The monster species that spawned more often: pupil (freq bonus 18) The monster species that spawned more often: rapha (freq bonus 15) The monster species that spawned more often: squealer (freq bonus 6) The monster species that spawned more often: mana monster (freq bonus 6) The monster species that spawned more often: petty gnoll shaman (freq bonus 16) The monster species that spawned more often: fire metroid (freq bonus 18) The monster species that spawned more often: High-elf (freq bonus 7) The monster species that spawned more often: healing water nymph (freq bonus 18) The monster species that spawned more often: dwarven wizard (freq bonus 24) The monster species that spawned more often: Natascha's plateau boot (freq bonus 6) The monster species that spawned more often: gray force fungus (freq bonus 18) The monster species that spawned more often: Sofia (freq bonus 16) The monster species that spawned more often: wererabbit (freq bonus 18) The monster species that spawned more often: mud man (freq bonus 5) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster species that never randomly spawned: greater xorn The monster species that never randomly spawned: false accretion The monster species that never randomly spawned: zombified ape The monster species that never randomly spawned: cursed force fungus The monster species that never randomly spawned: ether stalker The monster species that never randomly spawned: oriental vampire The monster species that never randomly spawned: knight The monster species that never randomly spawned: staff mimic The monster species that never randomly spawned: superdog The monster species that never randomly spawned: ultraviolet laser The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 4) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 2) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 8) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 8) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 6) Next attribute increase check would have come at turn 452 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were prevented from having cold resistance (0) You were prevented from having invisibility (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Varda Elentari The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (300) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (knowledgeable helmet) * skullcap (translucent helmet) * flack helmet (horned helmet) * crystal helm (echo helmet) * mining helm (orange visored helmet) * field helm (strip bandana) * helm of safeguard (bug-tracking helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (odd pair of gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (steel boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (SHELL PROTECT KEY) scroll of mana (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of phase door (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of standard id (IGNORANT WEATHER) scroll of cure (KLOCK DOCK KAPOW) Spellbooks spellbook of enchant weapon (dark brown) Rings ring of increase accuracy (rock solid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Andy the Ordinator... Youescaped from the dungeon with 0 points,