Andy, chaotic female asgardish Binder -+----- +...d.| |....@| |.....| ......| ------- [Andy the Exile] St8 Dx13 Co8 In14 Wi16 Ch19 BinAsgFemCha Dlvl:1 $0 HP15(15) Pw9(9) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female asgardish Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: half physical damage You could not have this property extrinsically: slow digestion You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 67% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 85) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12652 Monster spawn increase reached its maximum at turn 58972 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 397118 The monster class that cannot be genocided was nemese The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: disgusting stalk (freq bonus 4) The monster species that spawned more often: high colony (freq bonus 36) The monster species that spawned more often: gore mushroom (freq bonus 10) The monster species that spawned more often: hidden tracker (freq bonus 2) The monster species that spawned more often: wood golem (freq bonus 15) The monster species that spawned more often: pile of discolored coins (freq bonus 12) The monster species that spawned more often: Patricia's worn-out sneaker (freq bonus 7) The monster species that spawned more often: chaos rulechanger (freq bonus 24) The monster species that spawned more often: The Red Death (freq bonus 6) The monster species that spawned more often: gem trove (freq bonus 16) The monster species that spawned more often: Antimatter Katcher (freq bonus 4) The monster species that spawned more often: dark force patch (freq bonus 3) The monster species that spawned more often: undead priest (freq bonus 6) The monster species that spawned more often: greater evil elemental (freq bonus 6) The monster species that spawned more often: fatal attraction turret (freq bonus 6) The monster species that spawned more often: Laura's hugging boot (freq bonus 2) The monster species that spawned more often: pustulent force patch (freq bonus 6) The monster species that spawned more often: razorfin fish (freq bonus 10) The monster species that spawned more often: polar bear (freq bonus 28) The monster species that spawned more often: kiri mochi (freq bonus 12) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster species that never randomly spawned: sticky growth The monster species that never randomly spawned: gnarled fly The monster species that never randomly spawned: stronger turret The monster species that never randomly spawned: A'salom The monster species that never randomly spawned: undead doom marine The monster species that never randomly spawned: Orochimaru, the Snake Ninja The monster species that never randomly spawned: sensei spore lichen The monster species that never randomly spawned: arena rubber The monster species that never randomly spawned: nerve bomb The monster species that never randomly spawned: claw bug The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 7) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 11) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 19) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 10) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 5) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 83) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 1) Next attribute increase check would have come at turn 1113 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having slow digestion (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (697) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (CARPE DIEM) scroll of mana (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of phase door (REQUICO SIDES) scroll of standard id (EFFAITH ANDWYOL STATWS) scroll of cure (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Binder... Youescaped from the dungeon with 0 points,