Andy, chaotic female senser Otaku --------------- ##|..........}..| #,..............| #,|.....}.......| #,------#-------- #,,# ##,# # . #,## .. #,,# .. ##,# .. -------.----,# .. |...........,# ... |..........|## ---- |@.........| |..........| |..........| |..........| ------------ [Andy the Heyaduo] St9 Dx16 Co11 In19 Wi7 Ch8 OtaSenFemCha Dlvl:1 $310 HP16(16) Pw19(19) AC8 Xp1/0 T98 Latest messages You sense the arrival of the newt zombie. Konnichi wa Andy, welcome to SlashEMExtended! You are a chaotic female senser Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. # Cheater drops a potion {1}. You see here a peculiar potion {1}. u - a peculiar potion {1}. You see here a blood-red potion {1}. v - a blood-red potion {1}. # There is a wall in the way! (5x) You displaced Cheater. There is a wall in the way! You displaced Cheater. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: polymorph control You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 278 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 91% chance Ring drop chance was reduced to 95% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: mace (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35696 Monster spawn increase reached its maximum at turn 108490 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3050548 The monster class that cannot be genocided was gnome The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: umbra fungus (freq bonus 16) The monster species that spawned more often: clicking growth (freq bonus 20) The monster species that spawned more often: Roflth (freq bonus 21) The monster species that spawned more often: The Eastern Vampire (freq bonus 20) The monster species that spawned more often: octarine growth (freq bonus 12) The monster species that spawned more often: tickle eel (freq bonus 36) The monster species that spawned more often: undead feat master (freq bonus 7) The monster species that spawned more often: twenty-headed hydra (freq bonus 48) The monster species that spawned more often: viper archer (freq bonus 21) The monster species that spawned more often: Arthur Dent (freq bonus 24) The monster species that spawned more often: Elisabeth (freq bonus 12) The monster species that spawned more often: Dimdrel, Queen of Trolls (freq bonus 44) The monster species that spawned more often: adult orange dragon (freq bonus 12) The monster species that spawned more often: brain ooze (freq bonus 20) The monster species that spawned more often: eye of chaos (freq bonus 14) The monster species that spawned more often: false spore (freq bonus 7) The monster species that spawned more often: razorvine (freq bonus 14) The monster species that spawned more often: antimatter vortex (freq bonus 28) The monster species that spawned more often: hooked horror (freq bonus 28) The monster species that spawned more often: trap-installing dragon (freq bonus 12) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters with cold resistance (freq bonus 7) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster species that never randomly spawned: goblin fighter The monster species that never randomly spawned: rainbow to The monster species that never randomly spawned: Tobi The monster species that never randomly spawned: cloud cattle The monster species that never randomly spawned: dwarf The monster species that never randomly spawned: Jil's velcro sneaker The monster species that never randomly spawned: Undead Sergeant The monster species that never randomly spawned: war lord The monster species that never randomly spawned: buttfucking alphawoman The monster species that never randomly spawned: wereearthelemental The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 226) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 10) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 2) Next attribute increase check would have come at turn 171 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 3 You were prevented from having polymorph control (0) You were prevented from having an increased fear factor (0) You had 1401 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (225) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of blank paper (unlabeled) scroll of enchant weapon (XOR OTA) scroll of light (CONVICT PATCH) scroll of healing (FRINDS ELF ATTACK) scroll of mana (PLUS 100 MAGIC MARKER) scroll of phase door (FELLOW ELF STUNT IS MORE HITTING) scroll of standard id (YOU STEPPED INTO A HEAP OF SHIT) scroll of cure (PROR PERPERCA) Potions potion of monster detection (thaumaturgic) potion of hallucination (sweet basil) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Otaku... Youescaped from the dungeon with 0 points,