Andy, neutral male mummified Shapeshifter --------- |.......| |.......| .@d.....| ------- - [Andy the Polymorph Trainee] St10 Dx10 Co5 In6 Wi10 Ch9 ShaMumMalNeu Dlvl:1 $0 HP14(14) Pw21(21) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male mummified Shapeshifter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: freezopathy Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 86% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 47% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: matter spells (turn 9) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25111 Monster spawn increase reached its maximum at turn 46734 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 282808 The monster class that cannot be genocided was lizard The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: great wyrm of law (freq bonus 4) The monster species that spawned more often: fancy patch (freq bonus 15) The monster species that spawned more often: vorkolak (freq bonus 16) The monster species that spawned more often: disenchanter mushroom (freq bonus 9) The monster species that spawned more often: force quantum mechanic (freq bonus 4) The monster species that spawned more often: inka (freq bonus 4) The monster species that spawned more often: green mold (freq bonus 14) The monster species that spawned more often: petty rabid rabbit (freq bonus 4) The monster species that spawned more often: spike penetrator (freq bonus 9) The monster species that spawned more often: porter cursed fungus (freq bonus 6) The monster species that spawned more often: forest maggot (freq bonus 4) The monster species that spawned more often: Almuth (freq bonus 72) The monster species that spawned more often: brown sentai (freq bonus 8) The monster species that spawned more often: Sogetsu Kazama (freq bonus 12) The monster species that spawned more often: scroll mimic (freq bonus 48) The monster species that spawned more often: red hornet (freq bonus 12) The monster species that spawned more often: pack fox (freq bonus 20) The monster species that spawned more often: cross-eyed mage (freq bonus 12) The monster species that spawned more often: portbeamtrice (freq bonus 4) The monster species that spawned more often: magic growth (freq bonus 12) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster species that never randomly spawned: blacksteel pudding The monster species that never randomly spawned: drydrip patch The monster species that never randomly spawned: magic patch The monster species that never randomly spawned: Lilith The monster species that never randomly spawned: skeleton orc The monster species that never randomly spawned: tree warp patch The monster species that never randomly spawned: vile temptress The monster species that never randomly spawned: buttsally The monster species that never randomly spawned: giant epidote dragonfly The monster species that never randomly spawned: Victoria's lady pump The monster class that always generated with extra speed: rub monster The monster class that more likely to generate with musable stuff: ghost The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 9) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 15) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 13) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 14) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 9) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 5) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 7) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 4) Next attribute increase check would have come at turn 1108 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having telepathy (0) You were prevented from having psi resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Saint Cuthbert, Helm and Mask Your deity was Helm The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (693) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CARPE DIEM) scroll of mana (YOU STEPPED INTO A HEAP OF SHIT) scroll of phase door (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of standard id (U HAVE MAIL) scroll of cure (MAER GEM HON YN GWESTEIWR ALMAENEG) Potions potion of polymorph (orange) Wands wand of polymorph (cherry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Shapeshifter... You and The RNG escaped from the dungeon with 2 points,