Andy, chaotic female cortex Transsylvanian F @ F [Andy the Heel Wearer] St6 Dx13 Co9 In12 Wi6 Ch12 TrsCorFemCha Dlvl:1 $0 HP17(17) Pw7(7) AC-6 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female cortex Transsylvanian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy You're dressed like a '69 whore! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: drain resistance You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 22% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 90% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 50% Monster death drops spawned with only 81% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: general combat (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20254 Monster spawn increase reached its maximum at turn 47689 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 160440 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: grue (freq bonus 3) The monster species that spawned more often: aureal (freq bonus 28) The monster species that spawned more often: slithy snake (freq bonus 5) The monster species that spawned more often: sludge lich (freq bonus 28) The monster species that spawned more often: tear growth (freq bonus 15) The monster species that spawned more often: undead samurai (freq bonus 20) The monster species that spawned more often: wimpy hireling (freq bonus 30) The monster species that spawned more often: ruthless orc (freq bonus 48) The monster species that spawned more often: rot turret (freq bonus 14) The monster species that spawned more often: small healing mimic (freq bonus 24) The monster species that spawned more often: sane warp fungus (freq bonus 9) The monster species that spawned more often: shadow gazer (freq bonus 24) The monster species that spawned more often: black naga (freq bonus 8) The monster species that spawned more often: petty termite (freq bonus 28) The monster species that spawned more often: gore patch (freq bonus 24) The monster species that spawned more often: burning clan (freq bonus 14) The monster species that spawned more often: carnivorous bag (freq bonus 4) The monster species that spawned more often: young black dragon (freq bonus 24) The monster species that spawned more often: false colony (freq bonus 12) The monster species that spawned more often: gnome lady (freq bonus 16) The monster species that spawned more often: young adult golden dragon (freq bonus 16) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 3) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 8) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 20) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster species that never randomly spawned: albino colony The monster species that never randomly spawned: brown colony The monster species that never randomly spawned: duck captain The monster species that never randomly spawned: pink stalk The monster species that never randomly spawned: apprentice light wall The monster species that never randomly spawned: corruptor The monster species that never randomly spawned: ancient titan The monster species that never randomly spawned: undead undertaker The monster species that never randomly spawned: genin The monster species that never randomly spawned: floating eye The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 15) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 7) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 31) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 8) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 8) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this trap was always invisible: insanity trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 2) Next attribute increase check would have come at turn 583 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were poison resistant You were petrification resistant You resisted hallucinations You had the following problem: There is no confirmation if you walk into traps, water or lava. (0) You were prevented from having drain resistance (0) You were prevented from having glib combat (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mephistopheles, Rinka and Svantje Your deity was Svantje The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (589) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) egg bomb 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Scrolls scroll of healing (TYPE CHANGING BY SLATE) scroll of mana (WUEICHWUEICH WUEICHWUEICH) scroll of phase door (MEAD NI NAJAP) scroll of standard id (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of cure (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Andy the Transsylvanian... Youescaped from the dungeon with 0 points,