Andy, chaotic female thunderlord Chaos Sorceror ----------- |.........| |.{.l.....|#### #-------- |....@$....,,,######`..}....| |.........|##,,,,,,,,|..`...| |.......... ########,|......| -+-----.--- |.....<| -------- [Andy the Chaotic Dweller] St11 Dx8 Co13 In11 Wi5 Ch13 ChaThuFemCha Dlvl:1 $0 HP0(14) Pw1(23) AC10 Xp1/0 T55 Latest messages [-1 -> 13] You hit the leprechaun! The leprechaun claws you! You feel a tug on your purse [-1 -> 12] Not wearing any accessories. You just miss the leprechaun. The leprechaun claws you! The leprechaun rips into your breast with maniacal fervor! [-7 -> 5] [-1 -> 4] The leprechaun misses. You hit the leprechaun. The leprechaun claws you! [-2 -> 2] Warning: HP low! You hit the leprechaun. The leprechaun claws you! You feel a tug on your purse You die... Your inventory Amulets l - an uncursed amulet of fumbling {1} Weapons e - an uncursed +0 orcish spear (weapon in hand) {12} Armor f - an uncursed +3 robe of randomness {16} Comestibles o - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of proof weapon {1} j - an uncursed scroll of teleportation {1} k - an uncursed scroll of message {1} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of message (4:2) {1} b - a blessed spellbook of random speed (0:1) {1} c - a blessed spellbook of polyform (0:4) {1} d - a blessed spellbook of throne gamble (0:4) {1} Potions g - an uncursed potion of vampire blood {1} h - an uncursed potion of speed {1} Wands m - an uncursed wand of make visible (0:13) {1} n - an uncursed wand of create monster (0:9) {1} Gems p - 10 uncursed +0 silver slingstones Final attributes You have transgressed Your alignment was -10 Your max alignment was 12 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: curse resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 71 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 79% Wand drop chance was reduced to 92% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: hammer (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31586 Monster spawn increase reached its maximum at turn 58900 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 424368 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: spiderling (freq bonus 6) The monster species that spawned more often: yes yes (freq bonus 12) The monster species that spawned more often: barking spider (freq bonus 6) The monster species that spawned more often: monkey (freq bonus 9) The monster species that spawned more often: The Red Death (freq bonus 6) The monster species that spawned more often: blending nymph (freq bonus 12) The monster species that spawned more often: baby bronze dragon (freq bonus 6) The monster species that spawned more often: team bullies (freq bonus 8) The monster species that spawned more often: darkwood elder (freq bonus 27) The monster species that spawned more often: hardcore lich (freq bonus 12) The monster species that spawned more often: id juggernaut (freq bonus 3) The monster species that spawned more often: specialist (freq bonus 32) The monster species that spawned more often: orc (freq bonus 8) The monster species that spawned more often: tunnel queen (freq bonus 12) The monster species that spawned more often: Tevildo, Prince of Cats (freq bonus 12) The monster species that spawned more often: night cat (freq bonus 16) The monster species that spawned more often: Maugneshnaagar (freq bonus 4) The monster species that spawned more often: nupperibo (freq bonus 8) The monster species that spawned more often: undead wandkeeper (freq bonus 2) The monster species that spawned more often: undead medium (freq bonus 6) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster species that never randomly spawned: cerulean mold The monster species that never randomly spawned: tatarigami The monster species that never randomly spawned: mana mauler The monster species that never randomly spawned: sea elf The monster species that never randomly spawned: night giant The monster species that never randomly spawned: panic The monster species that never randomly spawned: shade The monster species that never randomly spawned: small door mimic The monster species that never randomly spawned: USA President The monster species that never randomly spawned: angry watchman The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 4) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 40) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 32) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 18) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 9) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 11) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 11) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 32) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 6) Next attribute increase check would have come at turn 436 Strength training was 2 Dexterity training was 4 Wisdom training was 3 Constitution training was 3 You were fire resistant You were prevented from having telepathy (0) You were prevented from having curse resistance (0) You had 1404 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (54) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 110% b - random speed 3 chaos 0% 205% c - polyform 7 chaos 99% 600% d - throne gamble 7 chaos 99% 600% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against lightning 1 R Prepared(0) Discoveries Amulets amulet of fumbling (funk) Weapons orcish spear (crude spear) Armor robe of randomness (brown robe) Scrolls scroll of proof weapon (NEJZINITE EBAD NADVOR E LADNO) scroll of teleportation (890 C PROPERTY) scroll of rumor (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of message (VITIO SUS) scroll of healing (MOVE FINGERS TO DISTUB BY STUNTS) scroll of mana (EDO MATIESTO) scroll of phase door (EDEVESH HANAGASH) scroll of standard id (ENSSNAKE F FIGHTAH) scroll of cure (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) Spellbooks spellbook of message (gloaming) spellbook of random speed (red) spellbook of polyform (magenta) spellbook of throne gamble (pure) Potions potion of vampire blood (blood-red) potion of speed (smoky) Wands wand of make visible (ticking) wand of create monster (gravel) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 xoves (1 created) 0 leprechauns (1 created) 0 cave spiders (1 created) 0 chaos polymorphers (1 created) 0 small snakes (1 created) 0 novice light walls (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Expert) (24 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (26 of 160) Goodbye Andy the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 55 moves. Killer: a monster (leprechaun) You were level 1 with a maximum of 14 hit points when you died. No Points Name Hp [max] 1 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 2 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 3 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85] 42 1 Andy-Gra-Mis-Mal-Law escaped the dungeon [max level 1]. 26 [26] 43 1 Andy-Fox-Des-Fem-Neu escaped the dungeon [max level 1]. 22 [22] * 0 Andy-Cha-Thu-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (leprechaun). - [14]