Andy, chaotic male jelly DQ Slime @ [Andy the Globule] St14 Dx15 Co8 In12 Wi4 Ch5 SliJelMalCha Dlvl:1 $0 HP7(7) Pw6(6) AC9 Xp1/0 T1 Bli Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male jelly DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 208 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 17% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 74% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: enchantment spells (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27336 Monster spawn increase reached its maximum at turn 162076 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 181532 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: internet swarmer (freq bonus 6) The monster species that spawned more often: agate fungus (freq bonus 10) The monster species that spawned more often: normal vortex (freq bonus 12) The monster species that spawned more often: blood diver (freq bonus 12) The monster species that spawned more often: battle-scarred veteran (freq bonus 16) The monster species that spawned more often: duergar thief (freq bonus 24) The monster species that spawned more often: red dragon worm (freq bonus 5) The monster species that spawned more often: Tilla (freq bonus 18) The monster species that spawned more often: expert light wall (freq bonus 72) The monster species that spawned more often: forresaur (freq bonus 12) The monster species that spawned more often: fire metroid (freq bonus 6) The monster species that spawned more often: Traffic Kop (freq bonus 15) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 9) The monster species that spawned more often: Kristin's super-high lady shoe (freq bonus 24) The monster species that spawned more often: hidden soldier ant (freq bonus 48) The monster species that spawned more often: Maite (freq bonus 6) The monster species that spawned more often: kappa king (freq bonus 20) The monster species that spawned more often: Officer Lieutenant (freq bonus 18) The monster species that spawned more often: migo drone (freq bonus 6) The monster species that spawned more often: sulfuric acid cloud (freq bonus 10) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 6) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster species that never randomly spawned: venom stalk The monster species that never randomly spawned: demonic black widow The monster species that never randomly spawned: irresistible warp fungus The monster species that never randomly spawned: decayed patch The monster species that never randomly spawned: USA President The monster species that never randomly spawned: crap-colored jelly The monster species that never randomly spawned: Vilea The monster species that never randomly spawned: butterfly The monster species that never randomly spawned: rust water vortex The monster species that never randomly spawned: deadly ogre The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 14) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 12) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 21) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 16) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 3) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 8) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 10) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 17) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 48) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 2) Next attribute increase check would have come at turn 115 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were acid resistant You had the menu bug. (83886080) You were prevented from having fear resistance (0) You leeched mana You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (173) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1XR Prepared(0) draw energy 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Scrolls scroll of healing (I WANNA BE THE GUY) scroll of mana (ENSSICIBZ EDUDO) scroll of phase door (BOOBIE BLITZ) scroll of standard id (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of cure (TRICK 13) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the DQ Slime... Youescaped from the dungeon with 0 points,