Andy, lawful female snakey Twelph | ----.---- -..... ....@...| ----- |..@....| |.......| ........| |.......| --------- [Andy the Twelleth] St6 Dx9 Co6 In18 Wi9 Ch5 TweSnaFemLaw Dlvl:1 $0 HP19(19) Pw14(14) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female snakey Twelph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: poison resistance You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 82% Wand drop chance was reduced to 92% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: riding (turn 42) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61021 Monster spawn increase reached its maximum at turn 73288 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 379028 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: naga (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: Solar Boss (freq bonus 30) The monster species that spawned more often: soldier ant (freq bonus 8) The monster species that spawned more often: tin-soldier (freq bonus 2) The monster species that spawned more often: cursed mummy (freq bonus 18) The monster species that spawned more often: machievallian moss (freq bonus 24) The monster species that spawned more often: vile demon (freq bonus 24) The monster species that spawned more often: bullywug (freq bonus 21) The monster species that spawned more often: nerve bomb (freq bonus 9) The monster species that spawned more often: cerulean growth (freq bonus 4) The monster species that spawned more often: greater wall monster (freq bonus 9) The monster species that spawned more often: strong kanegou (freq bonus 24) The monster species that spawned more often: venom spore lichen (freq bonus 8) The monster species that spawned more often: irresistible warp patch (freq bonus 16) The monster species that spawned more often: nexus force fungus (freq bonus 8) The monster species that spawned more often: atomic quantum mechanic (freq bonus 6) The monster species that spawned more often: hungry fungus (freq bonus 3) The monster species that spawned more often: real mold (freq bonus 4) The monster species that spawned more often: newt zombie (freq bonus 4) The monster species that spawned more often: polkanita (freq bonus 4) The monster species that spawned more often: dwarf high priest (freq bonus 6) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 6) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 8) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster species that never randomly spawned: death ooze The monster species that never randomly spawned: exeggutor The monster species that never randomly spawned: timid goblin The monster species that never randomly spawned: baby domestic dragon The monster species that never randomly spawned: The high-heel loving asian girl her heels The monster species that never randomly spawned: bearded devil The monster species that never randomly spawned: northern shin smasher The monster species that never randomly spawned: mirror fungus The monster species that never randomly spawned: golden warp patch The monster species that never randomly spawned: sticky spore The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 13) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 34) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 20) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 3) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 21) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 96) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 3) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 22) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 1) Next attribute increase check would have come at turn 590 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were prevented from having keen memory (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Legolas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (143) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (second-hand cloak) Scrolls scroll of healing (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of mana (GENTLE PEEPTOE HIGH HEELS) scroll of phase door (TOME IS A CREATION BY DARKGOD) scroll of standard id (NV4 DISP DLL BSOD) scroll of cure (HASTUR HASTUR HASTUR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Twelph... You and Roflth escaped from the dungeon with 35 points,