Andy, lawful female skillor Knight --------------- |.............| |.............| | |@u............ ...$..| ----+---------- | [Andy the Gallant] St18 Dx5 Co4 In9 Wi7 Ch4 KniSkiFemLaw Dlvl:1 $0 HP19(19) Pw11(11) AC-5 Xp1/0 T1 Latest messages Salutations Andy, welcome to SlashEMExtended! You are a lawful female skillor Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 66% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: chaos spells (turn 31) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28729 Monster spawn increase reached its maximum at turn 59825 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 719824 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: mimic (freq bonus 5) The monster species that spawned more often: obsidian snake-woman (freq bonus 6) The monster species that spawned more often: acidic growth (freq bonus 9) The monster species that spawned more often: real stalk (freq bonus 54) The monster species that spawned more often: lord of the rings elf (freq bonus 7) The monster species that spawned more often: radiant colony (freq bonus 14) The monster species that spawned more often: grass giant (freq bonus 36) The monster species that spawned more often: mystic eye (freq bonus 56) The monster species that spawned more often: king slug (freq bonus 16) The monster species that spawned more often: lethe sphere (freq bonus 7) The monster species that spawned more often: lethe force fungus (freq bonus 16) The monster species that spawned more often: white yeek (freq bonus 9) The monster species that spawned more often: unborn soul (freq bonus 54) The monster species that spawned more often: kobold sorcerer (freq bonus 7) The monster species that spawned more often: secluded stalk (freq bonus 108) The monster species that spawned more often: ultra nothing (freq bonus 14) The monster species that spawned more often: dark dwarven priest (freq bonus 18) The monster species that spawned more often: albino force patch (freq bonus 40) The monster species that spawned more often: hidden engulfitrice (freq bonus 14) The monster species that spawned more often: undead stargazer (freq bonus 24) The monster species that spawned more often: retriever (freq bonus 16) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster species that never randomly spawned: fiery lady The monster species that never randomly spawned: ogre berserker The monster species that never randomly spawned: Air Spirit The monster species that never randomly spawned: pale wraith The monster species that never randomly spawned: Olog-hai spikethrower The monster species that never randomly spawned: undead bloodseeker The monster species that never randomly spawned: sticky fungus The monster species that never randomly spawned: deceiving force patch The monster species that never randomly spawned: baby amethyst dragon The monster species that never randomly spawned: petty battle girl The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 18) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 39) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 69) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 71) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 9) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 112) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 14) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 77) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 20) Next attribute increase check would have come at turn 169 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having phasing (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (75) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (basin helmet) * leather gloves (old gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (organic helmet) * skullcap (tasseled helmet) * flack helmet (guzzle helmet) * crystal helm (weeping helmet) * mining helm (scuba helmet) * field helm (spired helmet) * helm of safeguard (deformed helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (inka gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (jungle boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (TOME IS A CREATION BY DARKGOD) scroll of mana (PAS DIO LEO) scroll of phase door (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of standard id (WE WILL HURT YOU) scroll of cure (SMIRITELNAYA RUBASHKA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Andy the Knight... Youescaped from the dungeon with 0 points,